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Showdown with Gantu

Aqua is again thrust into combat against the Unversed upon arrival. After the battle Aqua is escorted to the Control Room. Loot the two chests in the Control Room for an Ether and Balloon Letter then enter the Ship’s Corridor. Pass through this area to return to the Durgon Transporter. Grab the Hi-Potion from the chest if you didn’t earlier then head to the Ship’s Exterior. Defeat the Guidewinders here to be taken back to the Durgon Transporter.

Prizes

Prize Category Name
Command Air Slide

This time around use the transporter in the middle to reach the Turo Transporter room. Get the Deep Space Map from the chest and head in to the Turo Prison Block. You are thrust into battle again and Experiment 626 will aid Aqua. She is taken back to the Control Room after the battle so make your way back to the Turo Prisoner Block. Don’t forget to equip Air Slide and run to the south end to meet some Unversed. Defeating them spawns the Prize Pods of this world.

You can use the transporters (left) to travel around. You can also use air dash to reach far away platforms (right).

Prizes

Prize Category Name
Power Up Maximum HP Up

Take the elevator to the top and make your way around the room to find four chests containing an Abounding Crystal, Blitz, Teleport, Mega-Potion and a Dale Sticker . Return to the Control Room and exit at the east door into the Ship Hub. Drop down to the ground floor and open a chest for a Fire Surge then activate the nearby terminal to release gravity. Jump up to the other terminal and jump out to the center to reach the UFO Sticker . Activate the terminal then jump to the side platform to find a chest containing the Prism Rain Shotlock. Turn gravity off once more and jump to the top of the Ship Hub and exit in to the Launch Deck.

BOSS - Gantu

Gantu typically opens with a blaster shot barrage. Long combo attacks like Sonic Blade and Aerial Slam are extremely effective. Aqua can block most of Gantu’s attacks and when Experiment 626 turns into a ball, grab him with square and hit X to spike him into Gantu’s face. While they are locked up you can hit Gantu with anything you want. Just watch out when you get too close to Gantu because he’ll charge and pummel you into the crates around the room for additional damage. Fight safely from range and use Experiment 626 to get free shots in on Gantu.

Gantu uses an energy ray blaster (left) at the start of the battle. As with the other bosses, Seeker Mine (right) can really decimate Gantu because he is so slow.

Prizes

Prize Category Name
Power Up Deck Capacity +1
Dimension Link Experiment 626
Command Board Deep Space
Keyblade Hyperdrive

After the battle return to Deep Space to gather the remaining treasures. Head to the Launch Deck and take out the turrets. There are two chests at the bottom containing a Mega-Ether and Hungry Crystal. Release gravity to reach a third chest containing a Zero Gravira then turn gravity back on. Enter the Machinery Bay Access to find the last chest with the Mega Attack Recipe inside. After you are finished head to Never Land.

Unversed Mission - Jelly Glee Tea

Location : Launch Deck

Reward : Stun Block / Stop Barrier

1 Star : 0-50 Orbs

2 Star : 51-89 Orbs

3 Star : 90-100 Orbs

The trick to collecting enough orbs is to Counter the Jelly Glee Tea and use powerful commands like Meteor Crash and Chaos Blade. This challenge is much like the Struggle battles in Kingdom Hearts 2, so you must collect the orbs as you knock them loose. Once you collect 90+ just run around until time expires.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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