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Unlock : Arena Level 5,

Reward : 180 Medals, Darkgnaw Keyblade (Terra), Maximum HP +5 (Ventus)

Rounds : 5

Round Unversed
1 Flood x6, Bruiser x3, Red Hot Chili x8, Bruiser x1, Shoegazer x5, Red Hot Chili x3, Bruiser x1
2 Flood x3, Tank Toppler x1, Thornbite x4, Sonic Blaster x1, Flood x3, Sonic Blaster x3, Tank Toppler x1, Flood x4, Thornbite x4, Tank Toppler x1
3 Vile Phial x4, Sonic Blaster x3, Flood x6, Vile Phial x2, Hareraiser x5, Vile Phial x1, Sonic Blaster x5, Vile Phial x4
4 Scrapper x4, Tank Toppler x1, Monotrucker x6, Sonic Blaster x1, Scrapper x3, Sonic Blaster x3, Tank Toppler x1, Sonic Blaster x5, Tank Toppler x4
5 Mimic Master

BOSS - Mimic Master

The Mimic Master has an arsenal of attacks that can either be countered for major damage or leave you devastated depending on how you react. The most common is the rotating white and black beams he will summon. While the white books do minimal damage the black ones will blind you. You can’t run from the Mimic Master during this time so your best bet is to dodge the beams and get a few hits in while you can. Use Esuna if you have it to cure blind. The Mimic Master will also light itself on fire and fly around after you for medium damage. Dodge this attack and wait for it to end then counter it with a Shotlock since the Mimic Master will take time to rest afterwards.

Perhaps the hardest part of this fight is when the Mimic Master summons a multitude of cards and clones. Each card that is destroyed will be gone for good. Each card that is not destroyed will spawn a new clone once you defeat it. The best way to get out of this is an area of effect attack like Mega Flare. You can also use Vanish and destroy most of the cards before taking out the clones. When the Mimic Master resurfaces use your Shotlock to get good damage done and hopefully finish the fight.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    12 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Boccia

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Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common.

Birth By Sleep is the origins of the series’ hero and villain, Sora and Xehanort, and delves deep into the mysteries of Xehanort’s bleak past and forgotten memories as well as how Sora and Riku came to wield the Keyblade in the first place. It deals with three Keyblade Wielders: Terra, Aqua and Ventus and each character has their own scenario.

Kingdom Hearts II and Birth by Sleep will take you to many places and we have them all covered here. Inside you will find:

  • Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep.
  • Side quests covered in detail from Absent Silhouettes to Atlantica.
  • Gummi ship missions and details.
  • Mirage Arena covered extensively.
  • Mini-games discussed and much, much more.

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