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Horizon Zero Dawn

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Trophy Guide (3)

By
Jarrod Garripoli
&
Nathan Garvin

Vantage Point Trophies

Vantage Points are one of the game’s collectibles and require you to climb up cliffs to reach a high area. You can purchase maps from merchants once you exit Mother’s Embrace (the starting area), which highlights general areas for all of the collectibles, including Vantage Points. Of course, the maps only reveal a general location for the collectibles, but you can use your Focus to help find them. Vantage Points always has a supply box next to it, containing some goodies for you. When you arrive at the eye icon, press R3 to view the memory of the past. There’s a total of 12 Vantage Points in the game.

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First Vantage found

Found and accessed a Vantage datapoint.

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All Vantages found

Found and accessed all of the Vantage datapoints.

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Metal Flower Trophies

Metal Flowers are one of the collectibles in the game, with there being a total of 30 of them hidden across the map. You can purchase maps from merchants once you exit Mother’s Embrace (the starting area), which highlights general areas for all of the collectibles, including Metal Flowers. Of course, the maps only reveal a general location for the collectibles, but you can use your Focus to help find them. Keep a listen as you’re looking for one, as there is the distinct sound of the flower opening up when you get close enough.

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First Metal Flower found

Discovered a strange metal flower.

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All Metal Flowers found

Found all of the Metal Flowers.

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Banuk Figure Trophies

Banuk Figures are one of the collectibles in Horizon: Zero Dawn, with there only being six total. You can purchase maps from merchants once you exit Mother’s Embrace (the starting area), which highlights general areas for all of the collectibles, including Banuk Figures. Of course, the maps only reveal a general location for the collectibles, but you can use your Focus to help find them. Banuk Figures are found in high places, requiring you to climb to the upper reaches of a mountain usually. You can easily tell where you need to climb by looking for painted walls.

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First Banuk Figure found

Found a wooden effigy left by a Banuk traveler.

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All Banuk Figures found

Found all of Arnak's figures.

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Ancient Vessel Trophies

Ancient Vessels are one of the collectibles in the game, with there being a total of 12 of them hidden in ancient debris piles. You can purchase maps from merchants once you exit Mother’s Embrace (the starting area), which highlights general areas for all of the collectibles, including Ancient Vessels. Of course, the maps only reveal a general location for the collectibles, but you can use your Focus to help find them. You know you have found the correct pile when the icon over it is purple, as Ancient Vessels are treated as very rare items.

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First Ancient Vessel found

Found an ancient vessel once used by the Old Ones.

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All Ancient Vessels found

Found all the Ancient Vessels.

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Got the Shield-Weaver Outfit

The Shield-Weaver Outfit is a powerful piece of armor that you can obtain late in the game. It can be found in The Bunker, some ruins similar to the one you fell into as a kid, north of the Main Embrace Gate. However, the outfit is locked behind a door that requires you to solve two puzzles, both of which require Power Cells. These are hidden throughout the game, usually in some place you explore while doing main story missions. They are not missable, as if you forget to get them the first time around, you will be able to go back later in the game to retrieve the power cells. The location of the power cells are as follows:

  • Ruins - On a desk behind some stalagmites/stalactities you can break (can’t get here as a child)
  • Found during The Womb of the Mountain. It’s in a room that is accessible by crouching through a vent.
  • Found during Maker’s End. Once you reach the top of the place and do the story bit there, the one door will open. Instead of taking that door, you can use the footholds behind it to reach the very top, where the Power Cell is located.
  • Found in the Grave-Hoard ruins. After solving the puzzles to open the ancient door, go through it and look for a side room that you can open, which has the Power Cell.
  • Found in GAIA Prime during The Mountain That Fell. After you view a hologram with some scientists, you need to go forward with a zipline. Instead, look for a path that you can climb down, leading to a room with the Power Cell.
    Upon retrieving all five Power Cells, head on over to The Bunker to find two sets of locks preventing you from getting the armor. Both sets of puzzles can be solved by using your Focus, but the answers are following this. The first answer is Up, Right, Down, Left and Up (from left to right). For the second one, you want to put them in the following order: Right, Left, Up, Right and Left (again, left to right). Grab the armor after you’re done to finish up.
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Got the Shield-Weaver outfit

Recovered an ancient technology and put it to use.

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Trophy Description
Followed Rost’s teachings Learned to hunt and fight alongside Rost.
Defeated the Sawtooth Defeated the Sawtooth that threatened the Nora.
Triumphed in the Proving Overcame adversity and placed first in the Proving.
Fought back the corruption Destroyed the corruption inside the Nora valley.
Learned of the ancient past Learned of the ancient past at Maker’s End.
Crashed the Eclipse network Infiltrated the Eclipse battle camp and crashed their network.
Trophy Objective
Discovered the truth Discovered the truth of Zero Dawn.
Broke the siege of All-Mother Defeated the invaders and went inside the sacred mountain.
Recovered a powerful weapon Explored the Mountain That Fell and recovered a powerful weapon.
Victorious with the War-Chief Found the Nora War-Chief and defeated the killers in the Ring of Metal.
Saved Meridian from its foe Helped Erend investigate Ersa’s fate, and foiled a plot against Meridian.
Ended the war machine threat Ended the threat of the ancient war machines.

All Allies Joined

There was some confusion surrounding this trophy at first, some deeming it as missable, but it’s very simple and only requires you to complete specific sidequests. There is no need to choose specific responses when you have the Confront/Insight/Compassion choices, so you can pick whichever you want. Note that some sidequests aren’t immediately available and require you to finish others first. The point of no return is The Looming Shadow main quest, but after completing the game, you do go back to right before that mission if you missed a sidequest or not (you will need to replay the final bits again to get the trophy).

  • A Daughter’s Vengeance
  • A Moment’s Peace
  • Honor the Fallen
  • Queen’s Gambit (complete Traitor’s Bounty to unlock this)
  • Sun and Shadow
  • Sunstone Rock
  • Redmaw (complete Hunting for the Lodge, Hunters’ Blind, and Deadliest Game to unlock this)
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All allies joined

Given Aloy's actions, all possible optional allies joined the defense.

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Aided the Defectors

In order to get this trophy, you will need to complete two sidequests, Traitor’s Bounty and Queen’s Gambit. Doing the former will unlock the latter, with Traitor’s Bounty unlocking automatically during the Deep Secrets of the Earth main quest.

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Aided the defectors

Aided the escapes of Uthid and the child king Itamen from the Shadow Carja.

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Hunted Redmaw with Talanah

To unlock this trophy, you need to finish the sidequest named Redmaw. However, in order for it to become available, you need to do a few other sidequests/errands first. Upon visiting your first Hunting Grounds, you should receive an errand called Hunting for the Lodge, requiring you to get at least three Half Suns in the Hunting Grounds to be able to enter the Hunters Lodge in Meridian. Do some tasks there to unlock Hunters’ Blind and upon finishing that, you will unlock Deadliest Game. Once you complete that errand, you will finally be able to do Redmaw.

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Hunted Redmaw with Talanah

Rose through the ranks of the Hunters Lodge and helped Talanah defeat Redmaw.

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Guide Information
  • Publisher
    Sony Interactive Entertainment
  • Platforms,
    PC, PS4
  • Genre
    Action RPG
  • Guide Release
    16 February 2017
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin, Jarrod Garripoli

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Taking place one-thousand years in the future, colossal machines have overrun and dominated the land, forcing humans to regress to tribal societies who have to survive off the land. Where did these behemoths come from? With a love for technology, it is up to Aloy, an outcast of her Nora tribe, to uncover the mysteries of her world. Take to the open world to explore, fight the metal monstrosities and learn all about the wonderful world of Horizon: Zero Dawn.

Version 1.2

  • Basic mechanics, including exploring, gathering, fighting and crafting.
  • Completion of every single side mission and errand in the game.
  • Collectibles and locations section updated (Banuk Figures, Vantage Points, Bandit Camps etc).
  • A thorough walkthrough of the main story missions.
  • A complete walkthrough of every single side mission in the game.
  • Strategies on how to defeat each of the enemies.
  • A full trophy guide.
  • Full Frozen Wilds DLC guide.

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