This page outlines all the correct choices when going on an Expedition with Jeralt in Fire Emblem Warriors: Three Hopes.
From Chapter 5, you can invite characters to Expeditions by speaking to them at base camp, when you have a support rank of at least C. It’s essentially Three Hopes’s version of tea parties.
Choosing “Talk” will make the character bring up a random subject. Meanwhile, choosing “Question” will let you choose the subject. Either way, after the character makes a comment, you can reply with one of three dialogue choices. Only one is correct.
Talk¶
Comment | Correct Answer |
---|---|
The longer you live, the more past there is to haunt you. | Laugh and say you feel the same. |
Enbarr hasn’t changed much over the years. I remember the churches had the most beautiful paintings hanging in them. | Ask him to tell you more. |
Fhirdiad underwent massive changes during the reign of the late king. Now few traces of the past remain. | Ask him to tell you more. |
Derdriu’s always been a pretty unique place. Not sure if it’s because of the people or the land itself. | Ask him to tell you more. |
You spent some time at Garreg Mach, right? How did academy life treat you? | Talk about how you met your friends. |
I won’t tell you what to feel, but we’re allies now, so let’s at least try to get along. | Say you overcame obstacles together. |
I’ve been clumsy as an ox since birth. It nearly got Alois killed once. | Be relieved that Alois is all right. |
Questions¶
Question | Comment | Correct Answer |
---|---|---|
Ask about their likes. | There’s no finer pleasure than sharing a drink with your friends. | Be pleased. |
Ask about their dislikes. | Oh, I can’t stand shaving. My blade’s always slipping and cutting up my face. | Laugh. |
Ask about dreams for the future. | Me? Dreams for the future? Haha! Let’s just say sharing a drink with my kid and move on. | Smile and nod. |
Ask about their worries. | Well, I do my best to avoid the Knights of Seiros— Lady Rhea specifically. | Express worry. |
Ask about their family. | These days, I sometimes see the kid cracking a smile. Never used to do that—maybe it was my fault. | Give a counterargument. |
Ask about memories of the past. | You want to hear about the old days? Sure thing! Adventures, tales of bravery, I’ve got them all. | Be unsure. |
Ask about their friends. | If nothing else, a leader has to keep their people fed. | Get competitive over it. |
Ask about preferred fighting style. | They call me the Blade Breaker. I bet you can guess why. | Be envious. |
Ask what they think of you. | That group you ran with, Berling’s Mercenaries? They were good—really good. | Let that sink in for a moment. |
Ask what they think of you. | You and me? We’re mercs. We’re used to breaking bread today with an enemy from yesterday. | Act dependable. |
Ask about any personal news. | My kid’s still pretty green—except when it comes to eating. I’ve never seen anyone pack it away like that. | Laugh. |
Ask about any personal news. | I stopped by my hometown recently. Everything was gone, and I mean down to the very last shack. All I could do was laugh. | Be silent. |
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