This page lists all of the White Magic spells in Fire Emblem Warriors: Three Hopes.
Magic spells can be obtained by ranking up classes. For more information, refer to How to Unlock and Level Combat Arts and Magic in Three Hopes.
They can be equipped only in classes capable of wielding magic: Fluegel line, Silverheart line, Monk line, Dancer, Saint, Death Knight, Trickster, Mortal Savant, Dark Knight and Holy Knight.
Spell | Cooldown | Attributes | Cost | Might | Description |
---|---|---|---|---|---|
Heal | 15 | Heal | 15 | Medium | Basic light magic. Heals surrounding allies. |
Recover | 15 | Heal | 15 | Large | Intermediate light magic. Greatly heals surrounding allies. |
Physic | 15 | Heal | 15 | Medium | Intermediate light magic. Heals allies across a wide area. |
Fortify | 20 | Heal | 20 | Large | Advanced light magic. Greatly heals allies across a wide area. |
Nosferatu | 10 | Light Element, Heal | 10 | Small | Basic light attack magic. Absorb a portion of inflicted damage as HP. |
Seraphim | 15 | Light Element, Effective vs Monster | 15 | Medium | Intermediate light attack magic. |
Aura | 20 | Light Element | 20 | Large | Advanced light attack magic. Assail foes with a column of light. |
Abraxas | 20 | Light Element | 20 | Large | Advanced light attack magic. Calls light from the heavens down on foes. |
Restore | 20 | — | 20 | N/A | Cure the caster and nearby allies of any status effects. |
Ward | 20 | Strengthen | 20 | N/A | Magically protect the caster, increasing Def and Res and preventing knockback. |
Silence | 20 | Weaken | 20 | N/A | Prevents an enemy from using magic. |
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