This page lists all of the Dark Magic spells in Fire Emblem Warriors: Three Hopes.
Magic spells can be obtained by ranking up classes. For more information, refer to How to Unlock and Level Combat Arts and Magic in Three Hopes.
They can be equipped only in classes capable of wielding magic: Fluegel line, Silverheart line, Monk line, Dancer, Saint, Death Knight, Trickster, Mortal Savant, Dark Knight and Holy Knight.
Spell | Cooldown | Attributes | Cost | Might | Description |
---|---|---|---|---|---|
Miasma Δ | 10 | Dark Element | 10 | Small | Basic dark magic. |
Mire Β | 10 | Dark Element | 10 | Small | Basic dark magic. Lingers for a while after casting. |
Swarm Ζ | 10 | Dark Element | 10 | Small | Basic dark magic. Attacks a wide area. |
Banshee Θ | 15 | Dark Element | 15 | Medium | Intermediate dark magic. |
Death Γ | 15 | Dark Element, Instant Kill | 15 | Medium | Intermediate dark magic. Has a chance to instantly defeat non-commander units. |
Luna Λ | 15 | Dark Element | 15 | Medium | Intermediate dark magic. Ignores enemy Res. |
Dark Spikes Τ | 20 | Dark Element, Effective vs Cavalry | 20 | Large | Advanced dark magic. |
Hades Ω | 20 | Fire Element, Dark Element | 20 | Large | Advanced dark magic. Calls on the morbid might of the underworld. |
Quake Σ | 25 | Dark Element | 25 | Large | The highest tier of dark magic. |
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