This page lists all of the Gauntlet Combat Arts in Fire Emblem Warriors: Three Hopes.
Combat Arts can be obtained by ranking up classes. Certain weapons also grant Combat Arts when equipped. For more information, refer to How to Unlock and Level Combat Arts and Magic in Three Hopes.
Art | Cooldown | Attributes | Cost | Might | Description |
---|---|---|---|---|---|
Rushing Blow | 10 | Cannot Guard, Reduce Stun Gauge | 10 | Small | Charge forward with fists flying. |
Frozen Fist | 15 | Ice Element | 15 | Medium | Charge forward with fists of ice. Deals damage based on Mag. |
Whirlwind Kick | 15 | Wind Element, Effective vs Flying | 15 | Medium | Generate a cyclone in front of the unit that draws enemies in and launches them into the air. |
Flamewhorl Kick | 15 | Fire Element | 15 | Medium | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Mystic Blow | 10 | Strengthen | 10 | Small | Temporarily deal damage based on Mag. |
Draining Blow | 10 | Heal | 10 | Small | Absorb a portion of inflicted damage as HP. |
Mighty Blow | 20 | Guard Break | 20 | Large | Channel force into a perfectly executed punch. |
Eviscerate | 40 | Cannot Guard, Effective vs All | 40 | Large | Deals damage based on the higher of Str or Mag. |
Fierce Iron Fist | 20 | — | 20 | Large | Strike down at foes from midair. Damage dealt will increase with Spd. |
Lightning Fist | 15 | Lightning Element, Effective vs Armor | 15 | Medium | Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. |
Dual Devastators | 15 | Reduce Stun Gauge | 15 | Medium | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Bombard | 15 | Guard Break, Critical | 15 | Medium | Pummel the enemy with both fists. Often yields critical hits. |
Steady Mind | 20 | Strengthen | 20 | N/A | Temporarily increase Str. |
Battle Trance | 20 | Strengthen | 20 | N/A | Temporarily make it easier to fill the Warrior and Awakening Gauges. |
No Comments