This page has information for the Gremory class in Fire Emblem Warriors: Three Hopes.
The Gremory is an arcane specialist who can peerlessly wield all forms of magic.
Overview¶
Stats¶
Type | HP | STR | MAG | DEX | SPD | LCK | DEF | RES | CHA |
---|---|---|---|---|---|---|---|---|---|
Stat Boost | – | – | 8 | 3 | 2 | – | – | 6 | 1 |
Growth Rates | 15% | 0% | 35% | 10% | 0% | 0% | 0% | 20% | 15% |
Fixed Abilities¶
Icon | Ability | Description |
---|---|---|
![]() |
Black Magic Mastery | Reduces cooldown for black magic. |
![]() |
Dark Magic Mastery | Reduces cooldown for dark magic. |
![]() |
White Magic Mastery | Reduces cooldown for white magic. |
![]() |
Bow Buster Lv 4 | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%. |
Learnable Abilities and Arts¶
Rank | Icon | Ability/Art | Description |
---|---|---|---|
1-star | ![]() |
Res +10 | Increases Res by 10. |
1-star | ![]() |
Bowbreaker | Effective against enemies equipped with bows. |
1-star | ![]() |
Flare | When attacking, enemies incur a reduction in Res proportional to the unit’s Lck. |
1-star (Mercedes) | ![]() |
Fortify | Advanced light magic. Greatly heals allies across a wide area. |
1-star (Marianne) | ![]() |
Aura | Advanced light attack magic. Assail foes with a column of light. |
1-star (Sothis) | ![]() |
Abraxas | Advanced light attack magic. Calls light from the heavens down on foes. |
2-star (Except Shez, Arval) | ![]() |
Reason | Increases damage dealt to enemies when equipped with a tome. |
2-star (Shez, Arval) | ![]() |
Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. |
2-star (Lysithea, Hapi, Monica) | ![]() |
Hades Ω | Advanced dark magic. Calls on the morbid might of the underworld. |
2-star (Dorothea, Constance, Sothis) | ![]() |
Agnea’s Arrow | The most powerful form of black magic. A sweltering flame that reduces all to ash. |
2-star (Arval) | ![]() |
Dark Spikes Τ | Advanced dark magic. |
3-star | ![]() |
Magic Attack Range+ | Extends the range of long-distance tome attacks. |
3-star | ![]() |
Defiant Mag | When HP is at 25% or below: increases Mag by 20. |
3-star (Edelgard) | ![]() |
Fire Assist | When this unit is an adjutant: adds a fire element to the active unit’s strong attacks. |
3-star (Bernadetta, Marianne) | ![]() |
Ice Assist | When this unit is an adjutant: adds an ice element to the active unit’s strong attacks. |
3-star (Dorothea, Hilda) | ![]() |
Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit’s strong attacks. |
3-star (Annette) | ![]() |
Wind Assist | When this unit is an adjutant: adds a wind element to the active unit’s strong attacks. |
3-star (Mercedes, Constance) | ![]() |
Light Assist | When this unit is an adjutant: adds a light element to the active unit’s strong attacks. |
3-star (Lysithea) | ![]() |
Dark Assist | When this unit is an adjutant: adds a dark element to the active unit’s strong attacks. |
3-star (Innate) | ![]() |
Nullify Magic | Nullifies enemies’ offensive magic. |
Class Action¶
Hold to attack in a wide range in front of you. Specify the range with
. The Class Gauge will charge over time and when landing strong attacks.
Press and hold during a strong attack to add the element of that strong attack to the next class action.
No Comments