This page has information for the Dark Bishop class in Fire Emblem Warriors: Three Hopes.
The Dark Bishop is a master of offensive magic spells. It’s strong versus horseback and high Defense foes, but weak to physical attacks.
Overview¶
Stats¶
Type | HP | STR | MAG | DEX | SPD | LCK | DEF | RES | CHA |
---|---|---|---|---|---|---|---|---|---|
Stat Boost | – | – | 10 | 3 | 2 | – | – | 6 | 1 |
Growth Rates | 15% | 0% | 35% | 15% | 0% | 0% | 0% | 30% | 0% |
Fixed Abilities¶
Icon | Ability | Description |
---|---|---|
Dark Magic Mastery | Reduces cooldown for dark magic. | |
Miasma Δ | Grants the unit Miasma Δ, or increases the spell’s potency if already learned. | |
Impair | Extends the duration of status effects inflicted on an enemy. | |
Cavalry Buster Lv 4 | Grants one tier greater advantage against cavalry units. Increases damage to them by 95%. |
Learnable Abilities and Arts¶
Rank | Icon | Ability/Art | Description |
---|---|---|---|
1-star | Mag +10 | Increases Mag by 10. | |
1-star | Bowbreaker | Effective against enemies equipped with bows. | |
1-star | Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | |
1-star (Hubert) | Dark Spikes Τ | Advanced dark magic. | |
1-star (Linhardt) | Excalibur | The highest tier of wind magic. | |
1-star (Arval) | Hades Ω | Advanced dark magic. Calls on the morbid might of the underworld. | |
2-star | Reason | Increases damage dealt to enemies when equipped with a tome. | |
2-star (Byleth) | Covenant | Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. | |
3-star (Caspar, Dimitri, Raphael, Balthus, Jeralt) | Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Hubert, Arval) | Absorb Magic | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Ashe, Claude, Lorenz, Seteth) | Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Shez, Ferdinand, Felix, Sylvain, Yuri, Jeritza) | Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Ignatz) | Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Dedue, Gatekeeper) | Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Linhardt, Rodrigue) | Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Byleth, Holst) | Absorb Charm | Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. | |
3-star (Innate) | Nullify Magic | Nullifies enemies’ offensive magic. | |
Class Action¶
Hold to unleash Dark Miasma to the surrounding area. Enemies touched by Dark Miasma will be temporarily paralyzed. The Class Gauge will fill over time.
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