This is one doozy of a trophy, as it requires you to defeat at least one of every single enemy in the game (with very few exceptions). This includes every single Mark/Hunt, all 80 Rare Game, every Esper and all other normal enemies. This is annoying, as you will need to backtrack through some of the beginning areas, as there will be high-leveled enemies there that you won’t be able to defeat on your first encounter. There are also plenty of optional dungeons/sidequests in the game, leading to bosses and unique enemies. Note that you will find a lot of enemies during Trial Mode, which you will have to do in order to get two trophies, so it’s possible to bypass some enemies in the main game (like Yiazmat, who has a lot less HP in Trial Mode).
Another important thing to consider is that the list below is what is shown in the Clan Primer. There are a large number of normal enemies that can be found in multiple areas. For example, the Sleipnir is listed in the Giza Plains, as there is a single one that can be found in the dry season. However, you can also find them roaming about in the Dalmasca Westersand. It doesn’t matter which ones you kill, as you only need to defeat a single one to add it to your Clan Primer bestiary list. None of the enemies are missable, as you can return to almost every area in the game later on. For those areas that are inaccessible, the game seems to put the enemies fought within in your bestiary.
Location
Enemy List
The Dalmasca Sands
Cactoid, Cockatrice, Dive Talon, Gnoma Entite, Ichthon, Wild Saurian, Wolf
The description for this trophy is a bit misleading, as it says you need to have learned every Magick. However, what it really means is that you need to have acquired every Magick in the game; you don’t even have to get a License on anyone’s board. One tip you can use to see which magicks you’ve learned is to go to Party on the main menu and press Square, which will list every single Magick, Technick and the ailments they can heal with a Remedy. If you see a “???” shown, then you have not acquired that Magick yet. All of the Magicks will be split according to their type, so you will have all White Magicks together, then all Black Magicks and et cetera.
Magicks in Final Fantasy XII can usually be acquired in one of two methods, the obvious one being that they can be bought from shops. At the beginning of the game, you will have a limited selection, but as you progress in the main story, you will find more available from the various merchants. Those that are purchaseable in the listings below will only have a single merchant available, which is usually the earliest you can purchase it. The other way to obtain magicks is by finding them in chests, with the majority of them always having a 100% spawn rate (there is only one magick that doesn’t fall under this). There are a few magicks that can be found in multiple spots and both locations will be listed; once you find one of the two, the other chest will disappear.
As with the Runeweaver trophy, this one will require you to get all of the Technicks in the game. You don’t need to have access to classes to use them all, but you just need to have acquired them. Opening up the main menu, selecting Party and then pushing Square will bring up a list of all Magicks and Technicks. Any of them that appear as “???” means you have not obtained them yet. Once the list has no more of those question marks, then you will receive this trophy.
Technicks
Location
Steal
Vaan has this from the beginning
Libra
Buy in Rabanastre
Poach
Buy in Rabanastre after Leviathan
First Aid
Buy in Rabanastre after obtaining Shadestone; Fran/Balthier have this from the beginning
Telekinesis
In chest in Cerobi Steppe (Old Elanise Road; 100% spawn)
Numerology
In chest in Lhusu Mines (Transitway 1; 100% spawn)
Souleater
Buy in Mt. Bur-Omisace
Sight Unseeing
In chest in Zertinan Caverns (Canopy of Clay; 100% spawn)
Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.
This guide contains the following:
A walkthrough that’ll guide you through the story, help you obtain all the best weapons and armor, and defeat every monster.
An interactive map of the Giruvegan Great Crystal; featuring all weapons, armors, save crystals, gate stones, way stones, bosses and rare enemies.
Tips for getting the best equipment from the Bazaar and from enemies.
A detailed Job Guide featuring all twelve job classes in the game, and the best ways to combine them and characters to form the ultimate party.
How to find and defeat all Hunt Marks and Rare Game.
Citations of the differences between this version of the game and the original.
A thorough explanation of all of the game’s mechanics.
All sidequests, including Trial Mode.
A trophy guide that will get you that shiny Platinum Trophy.
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