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Monster Hunter Generations

Duramboros

By
Vincent Lau
Areas Start Roam Rest
Misty Peaks 5 4, 6, 7 9
Marshlands 4 2, 5, 6 8

Duramboros is a Brute Wyvern introduced in Monster Hunter Portable 3rd. It’s biggest standout feature is its giant club-like tail, which it uses to complement its arsenal of charge-based attacks. Its weakest point are its two camel-like humps, however they’re usually going to be out of your reach unless you are a gunner or you are using Aerial style frequently. Whenever you manage to trip Duramboros or get it caught in a Pitfall Trap, be sure to attack its humps.

Duramboros is weakest to fire.

Attack Explanation
Charge Duramboros will lower its head and charge at you. Sometimes it will do a short charge and then throw its head up in the air and other times the charge last longer
Hipcheck Duramboros will heave its body weight to the side to ram into you.
360 Tail Spin Duramboros will use its large tail club weight to spin itself in a circle.
Tail Slam Duramboros will lift up its tail and then slam it at the ground twice.
Launching Slam Duramboros will spin around rapidly and the momentum will carry its body weight through the air as it gives physics the middle finger. When it lands down heavily, it takes a few seconds for Duramboros to recover, giving you a chance to land some hits.
Pirouette At first, Duramboros will spin around slowly, but it will gain momentum, its tail lifting into the air due to the momentum. Soon enough, Duramboros will spin so fast that it’ll lift into the air and then land where it chooses because gravity doesn’t exist. Then it will land where it chooses (likely on you). It will spend an even longer time on the ground though.
Breakable Parts Reward
Horns
Humps
Tail (break and cut)
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Guide Information
  • Publisher
    Capcom
  • Platforms,
    3DS, Switch
  • Genre
    Action RPG
  • Guide Release
    1 September 2016
  • Last Updated
    7 December 2020
  • Guide Author
    Cassie Sun

Share this free guide:

You assume the role of a hunter who sets out on a journey to hunt the most dangerous creatures in the land. Spread across four villages, three from past games and a brand new village, players will have a plethora of quests and items to collect. All 14 weapon types from Monster Hunter 4 Ultimate return and new “Hunting Styles” and “Hunting Arts” have been added. With a wealth of content and options to suit almost every playstyle, Monster Hunter Generations cries out for a comprehensive guide.

Version 1.50:

  • Basic information about quests and all the mechanics that beginners need to know to be successful
  • Weapon guides
  • Palico guide
  • Bestiary
  • Daamage calculation, motion values, and how you can apply this in a practical manner to improve your hunts!
  • Kinsect upgrade
  • Elder Dragons
  • Details of all areas including the special areas
  • Full DLC docket with tips for the special ones

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