Akademeia is the hub for you in the game and the center of a majority of the things you can do outside of missions. The school is split up into a bunch of rooms that can be visited (apart from the individual classrooms), where you can talk to NPCs, among other things.
A map of the layout of Akademeia. Red lines indicate areas accessible by portals.
Main Gate
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Can leave Akademeia to go to the overworld (passes 6 hours)
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Expert Trials NPC (starting Chapter 3)
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Sanative Supplier Task
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Save point
Fountain Courtyard -
Moogle that gives you items based on your play time
Arena -
Combat Practice
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Secret Training
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Save point
Airship Landing -
NPC that allows travel to conquered areas
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Can use your own airship from here
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Save point
Entrance -
Teleport to various areas of Akademeia
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Moogle that gives you rewards for Knowing Tags
Look out for the red portals around Akademeia that are used as transports to other places (left). The main hub in the central hall is where you can access most of the facilities (right).
Central Command
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NPC you can talk to forfeit free time to start next story mission
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SPP Shop
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Monster Pursuit Task
Hallway -
Teleport to Altocrystarium
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Save point
Crystarium -
In-game location of Rubicus (same as History option on main menu)
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Secret Agent Agito Task
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Secret entrance to Kazusa’s Lab
Classroom Zero -
Moglin’s Lectures
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Orderly Shop
Altocrystarium -
Can power up magic spells (also accessible from save points)
Chocobo Ranch -
Breed chocobos
Sorcery -
NPC for Emina’s Sidequest (not marked)
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The Phantoma Menace Task
Armory
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Shop located here
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Slayer’s Spoils Task
Lounge -
SPP Scavenger Task
Terrace -
Location of Emina for her sidequest (only there between 2-6 hours left on any given day)
Kazusa’s Lab -
Accessible via bookshelf in Crystarium on left side of room, with back to door
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Location of Kazusa for his sidequest (only there between 2-6 hours left on any given day)
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