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Final Fantasy Type-0 HD

Sice

By
Claire Farnworth
&
Jarrod Garripoli

Sice fights with a huge chip on her shoulder and her attacks reflect that. A veritable bringer of Death, she is a powerful ranged character with a ferocity to match.

Whatever caused Sice to hate almost everything in this world and charge into battle without a shred of compassion, it has made her a formidable fighter. She brings death upon her enemies with a swiftness and ferocity that even those closest to her are surprised at. She does bear a soft side, if you can find it beneath all that anger.

Sice uses a scythe as a weapon and uses a hit-and-run type of battling, as she tends to move around a lot when attacking. This means it can be dangerous to unleash a full combo with her regular attacks, as it’s possible for her to get hit often. Don’t neglect the up normal attack (tilt stick up while attacking), as Sice will jump into the air and slam the scythe into the ground.

With Moxie, she can absorb the hatred of enemies she has slain, giving her an attack boost for her regular attack, as well as with Dark Nebula. This is shown on her weapon which glows dark red and it will disappear whenever she gets hit by enemy attacks. She is very powerful and has some excellent area of effect attacks.

Abilities

Name Description AP Cost Prereq
Accelerate Increase movement speed. 2 --
Advance Cast Cast finishing magic after a forward mobile strike. 6 Get Tenacity.
Black Hole Manipulate gravity to gather enemies in one place. 6 Get Moxie: Power Up.
Black Hole: AG Down Reduce AG cost of Black Hole. 8 Get Black Hole.
Combo Bonus Increase the number of hits in a normal attack. 2 --
Combo Bonus II Further increase the number of hits in a normal attack. 2 Get Moxie: Power Up and Combo Bonus.
Combo Bonus III Drastically increase the number of hits in a normal attack. 6 Get Moxie: Power Up II and Combo Bonus II.
Dark Nebula Use absorbed malice to attack in a straight line. -- --
Dark Nebula: +Stop Add Stop effect to Dark Nebula. 3 --
Dark Nebula: AG Down Reduce AG cost of Dark Nebula. 5 --
Death Maelstrom An air-based tornado attack that follows a locked-on target and causes damage over time. 3 Level 11
Death Maelstrom: AG Down Reduce AG cost of Death Maelstrom. 8 Get Death Maelstrom.
Name Description AP Cost Prereq
Death Maelstrom: Power Up Increase power of Death Maelstrom. 5 Get Death Maelstrom.
Death Maelstrom: Time Up Death Maelstrom remains active for a longer time. 6 Get Death Maelstrom.
Grim Reaper Use absorbed malice to attack enemies and possibly inflict Death. 10 Get Tenacity.
Intel Check status of locked-on targets. -- --
Mobile Strike Attack while moving with left analog stick + normal attack. -- --
Moxie Increase power by defeating enemies and absorbing their malice. -- --
Moxie: Power Up Absorb more malice. 12 Level 14
Moxie: Power Up II Absorb even more malice. 14 Level 22; Get Moxie: Power Up.
Negative Aura Use absorbed malice to attack surrounding enemies. 5 Get Moxie: Power Up II.
Negative Aura: +Drain Add Drain effect to Negative Aura. 6 Get Negative Aura.
Negative Aura: AG Down Reduce AG cost of Negative Aura. 8 Get Negative Aura.
Name Description AP Cost Prereq
Quick Draw Cast finishing magic after four consecutive normal attacks. 10 Get Combo Bonus III.
Quick Draw II Cast level II finishing magic. 15 Get Quick Draw.
Quick Draw III Cast level III finishing magic. 30 Level 48; Get Quick Draw II.
Slip Cast Cast finishing magic after a backward mobile strike. 8 Get Advance Cast.
Slipstream Execute any number of dodges in succession. 3 Get Triple Slip.
Tenacity Reduce the amount of malice lost when taking damage. 18 Level 28; Get Moxie: Power Up II.
Toxic Mist Attack enemies with a wall of poison. 4 Get Moxie: Power Up.
Toxic Mist: AG Down Reduce AG cost of Toxic Mist. 6 Get Toxic Mist.
Triple Slip Execute up to three dodges in succession. 2 Get Moxie: Power Up.
Twinspell Equip two spells at once. 5 Level 20
Untouchable Window for dodging increases. 5 Get Slipstream.
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    28 April 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Jarrod Garripoli, Claire Farnworth

Share this free guide:

In an act of unprovoked aggression, the Militesi Empire invaded the Dominion of Rubrum. Imperial dreadnoughts swarmed the skies, assailing the unsuspecting countryside under the banner of the White Tiger. From amidst the flames of the besieged dominion, the Vermilion Bird rose in defiance, her crystal granting magic and mighty eidolons that her disciples might cast out the technologically advanced aggressors. Thrust into the tumult of war, the fate of the world and its four crystals now rests on the shoulders of fourteen brave, young warriors.

In our extensive strategy guide, we offer:

Version 1.1

  • A comprehensive walkthrough for every single story mission.
  • Lists and explanations of everything you can do during your free time between missions.
  • Guidance on how to complete every Task and Special Order.
  • How to acquire every single weapon and Chocobo.
  • Tips to get every single trophy/achievement in the game.
  • Walkthrough for every NG+ mission and Expert Trial.
  • Coverage of every single dungeon, including a detailed analysis of the Tower of Agito.
  • How to unlock all of the Eidolons, Magics and every single item in the shops.
  • The location of every single l’Cie Crystal, as well as how to defeat the game’s two super bosses.

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