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Final Fantasy Type-0 HD

Nine

By
Claire Farnworth
&
Jarrod Garripoli

Nine is the hot-head of the group. Impulsive and rash, he projects an air of toughness but this only hides his insecurities.

Nine doesn’t like being told what to do. Ever. He treats strangers with absolute disdain and doesn’t seem to take change very well. Brash and aggressive at times, he will literally jump into situations without thinking of the consequences, leaving others to clear up his mistakes. Thankfully, he is rarely wrong and can fight his way out of most trouble he comes across.

Nine is a cross between a Dragoon and a tank, as he has the highest HP and Defense among all of Class Zero. He wields a lance in battle, so he will need to be in rather close to attack enemies. Couple him with a ranged character, especially during a tough battle against a boss or challenging enemy. He is difficult to master, yet powerful when you do.

As he is similar to a Dragoon from past Final Fantasy titles, he does have the Jump ability they have, allowing him to leave the ground and deal damage from the air in one powerful swoop. He also has a ranged attack with Lance Throw, letting him deal damage from afar if needed. Note that Primal Roar only affects one enemy at a time, so be careful with groups.

Abilities

Name Description AP Cost Prereq
Accelerate Increase movement speed. 4 Level 8
Clean Sweep Deliver a wide-area attack with left analog stick down + normal attack. -- --
Clean Sweep II Increase number of hits for Clean Sweep. 4 Get Whirling Lance: AG Down.
Clean Sweep III Increase number of hits for Clean Sweep. 5 Get Clean Sweep II.
High Jump Leap high into the air and deliver a powerful strike from above. 8 Get Mobile Strike.
High Jump: Power Up Increase power of High Jump. 8 Get High Jump.
High Jump: Power Up II Further increase power of High Jump. 10 Get High Jump: Power Up.
Intel Check status of locked-on targets. -- --
Javelin Throw Launch spear to pierce and damage enemies. 4 Get Clean Sweep III.
Javelin Throw: Crit Up Increase critical hit rate of Javelin Throw. 6 Get Javelin Throw.
Jump Leap towards enemies and strike. -- --
Name Description AP Cost Prereq
Jump: AG Down Reduce AG cost of Jump. 5 --
Jump: Crit Up Increase critical hit rate of Jump. 4 --
Jump: Power Up Increase power of Jump. 4 --
Laser Lance Launch spear in a straight line to severely damage enemies. 5 Get Mobile Strike II.
Laser Lance: Power Up Increase power of Laser Lance. 7 Get Laser Lance.
Mobile Strike Attack while moving with left analog stick up + normal attack. 6 Get Clean Sweep III.
Mobile Strike II Increase number of hits for Mobile Strike. 6 Get Mobile Strike.
Primal Roar Unleash a guttural roar to inflict enemies with Stop. 3 Get Whirling Lance: AG Down.
Primal Roar: AG Down Reduce AG cost of Primal Roar. 6 Get Primal Roar.
Primal Roar: Time Up Primal Roar remains active for a longer time. 4 Get Primal Roar.
Quick Draw Cast finishing magic after certain normal attacks. 12 Get Twinspell.
Name Description AP Cost Prereq
Quick Draw II Cast level II finishing magic. 18 Get Sweeping Cast.
Quick Draw III Cast level III finishing magic. 32 Level 46; Get Quick Draw II.
Slipstream Execute any number of dodges in succession. 3 Get Triple Slip.
Sweeping Cast Cast finishing magic after certain wide-area attacks. 22 Get Clean Sweep II.
Triple Slip Execute up to three dodges in succession. 2 Get White Knight.
Twinspell Equip two spells at once. 14 Get White Knight: AG Down.
Untouchable Window for dodging increases. 5 Get Slipstream.
Whirling Lance Twirl spear to attack enemies. 4 Level 13
Whirling Lance: AG Down Reduce AG cost of Whirling Lance. 6 Get Whirling Lance.
White Knight Generate a safety zone that restores HP and prevents damage. 4 Get Accelerate.
White Knight: AG Down Reduce AG cost of White Knight. 5 Get White Knight.
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    28 April 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Jarrod Garripoli, Claire Farnworth

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In an act of unprovoked aggression, the Militesi Empire invaded the Dominion of Rubrum. Imperial dreadnoughts swarmed the skies, assailing the unsuspecting countryside under the banner of the White Tiger. From amidst the flames of the besieged dominion, the Vermilion Bird rose in defiance, her crystal granting magic and mighty eidolons that her disciples might cast out the technologically advanced aggressors. Thrust into the tumult of war, the fate of the world and its four crystals now rests on the shoulders of fourteen brave, young warriors.

In our extensive strategy guide, we offer:

Version 1.1

  • A comprehensive walkthrough for every single story mission.
  • Lists and explanations of everything you can do during your free time between missions.
  • Guidance on how to complete every Task and Special Order.
  • How to acquire every single weapon and Chocobo.
  • Tips to get every single trophy/achievement in the game.
  • Walkthrough for every NG+ mission and Expert Trial.
  • Coverage of every single dungeon, including a detailed analysis of the Tower of Agito.
  • How to unlock all of the Eidolons, Magics and every single item in the shops.
  • The location of every single l’Cie Crystal, as well as how to defeat the game’s two super bosses.

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