Why waste time talking when you can let your actions do it for you? King never loses his head, no matter what arises, and can be relied upon to take action when others are still deliberating about particulars. He spends a considerable amount of time assessing and thinking, more than he lets on though, and will offer counsel when he feels he must.
King is another ranged character, who uses a pair of handguns as his weapons. While his weapons don’t home in on enemies, like Ace or Cater, he has more range than those two, similar to Trey. However, the main problem with King is that he has an ammo count for his handguns, meaning he needs to reload whenever they run out.
If he is face to face with an enemy, he can perform a kick maneuver by pushing up on the left analog stick and pressing the normal attack button. He can also increase his magazine size with skills, as well as perform a point-blank shot, which can be charged with further skills. King has the lowest defense out of every character in the game, but his high HP can make up for it somewhat. He has a lot of maneuverability which can get him out of tight situations and his attacks are strong if used at the right time.
Abilities¶
Name | Description | AP Cost | Prereq |
---|---|---|---|
Accelerate | Increase movement speed. | 2 | -- |
Charge I | Increase attack power of Point-Blank Shot by holding down button. | 3 | -- |
Charge II | Increase charge level of Point-Blank Shot. | 4 | Level 11; Get Charge I. |
Charge III | Max out charge level of Point-Blank Shot. | 6 | Level 13; Get Charge II. |
Direct Shot | Fire a special shot after melee attacks. | 3 | Level 11 |
Endless Waltz | Fire continuously with both guns. | 3 | Level 12 |
Endless Waltz: AG Down | Reduce AG cost of Endless Waltz. | 6 | Level 19; Get Endless Waltz. |
Hawkeye | Aim and fire at distant enemies. | 4 | Level 20 |
Hawkeye: AG Down | Reduce AG cost of Hawkeye. | 8 | Level 24; Get Hawkeye. |
Hi-Cap Magazine | Increase magazine capacity from 12 to 18 rounds. | 8 | Level 18 |
Hi-Cap Magazine II | Increase magazine capacity from 18 to 24 rounds. | 14 | Level 27; Get Hi-Cap Magazine. |
Intel | Check status of locked-on targets. | -- | -- |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Iron Will | Prevent user from being KO’d. | 8 | Level 29 |
Iron Will: AG Down | Reduce AG cost of Iron Will. | 12 | Level 45; Get Iron Will. |
Iron Will: Time Up | Aura effect of Iron Will remains active for a longer time. | 10 | Level 33; Get Iron Will. |
Kick | Perform a melee attack with left analog stick up + normal attack. | -- | -- |
Magazine Blast | Launch and fire at an ammo cartridge to make it explode. | 4 | Level 14 |
Magazine Blast: AG Down | Reduce AG cost of Magazine Blast. | 8 | Level 25; Get Magazine Blast. |
Magazine Blast: Power Up | Increase power of Magazine Blast. | 6 | Level 18; Get Magazine Blast. |
Marksmanship | Deal more damage when closer to enemy, but less damage in bad weather. | -- | -- |
Multitask | Enable user to fire weapon while reloading. | 3 | Level 17 |
Point-Blank Shot | Inflict tremendous damage on nearby enemies. | -- | -- |
Point-Blank Shot: AG Down | Reduce AG cost of Point-Blank Shot. | 8 | Level 22 |
Point-Blank Shot: Crit Up | Increase critical hit rate of Point-Blank Shot. | 8 | Level 15 |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Quick Draw | Cast a finishing spell after melee attacks. | 16 | Level 80 |
Quick Draw II | Cast level II finishing magic. | 16 | Get Quick Draw. |
Quick Draw III | Cast level III finishing magic. | 30 | Level 90; Get Quick Draw II. |
Reload | Reload by pressing left analog stick down + normal attack. | -- | -- |
Slipstream | Execute any number of dodges in succession. | 3 | Level 16; Get Triple Slip. |
Trigger Finger | Draw gun quickly to counter enemy attacks. | 4 | Level 16 |
Trigger Finger: AG Down | Reduce AG cost of Trigger Finger. | 8 | Level 26; Get Trigger Finger. |
Trigger Finger: Power Up | Increase power of Trigger Finger when guns are holstered. | 6 | Level 21; Get Trigger Finger. |
Triple Slip | Execute up to three dodges in succession. | 2 | Level 13 |
Twinspell | Equip two spells at once. | 6 | Level 28 |
Untouchable | Window for dodging increases. | 5 | Level 24 |
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