Perhaps his training as an archer has given Trey a calm and collected persona though underneath all that, there appears to be some insecurity. He prides himself on his breadth of knowledge about almost everything and would hate for anyone to find a flaw in him.
Trey is another character with long-ranged attacks, as his choice of weapon is the bow and arrow. Unlike other ranged characters (besides Cater), Trey can charge up his regular attack by holding the regular attack button down. Doing this will make his arrows faster and stronger, making Trey ideal for the RTS missions, as he can down the enemy groups with a max-charged shot.
One of the few problems with Trey is that the enemies he’s targeting need to be mostly standing still, as while his arrows are quick, they go straight and do not track at all. Burst/Grand Delta is a great ability, as it can induce Killsight on enemies, making it easier to dispatch foes.
Abilities¶
Name | Description | AP Cost | Prereq |
---|---|---|---|
Accelerate | Increase movement speed. | 3 | Level 14 |
Burst Delta | Generate a portal that drains enemies’ HP and inflicts Killsight. | 2 | Level 13 |
Charge Level-IV | Increase speed and power of charged shots. | 2 | Level 11 |
Charge Level-V | Further increase speed and attack power of charged shots. | 8 | Get Charge Level-IV. |
Charged Shot | Fire charged shots by holding down the normal attack button. | -- | -- |
Concentrate | Focus attention in order to temporarily increase Attack. | 1 | Level 19 |
Concentrate: Effect Up | Increase effect of Concentrate. | 6 | Get Concentrate. |
Concentrate: Time Up | Concentrate remains active for a longer time. | 8 | Get Concentrate. |
Dynamite Arrow | Fire explosives that detonate after a short time. | 4 | Level 12 |
Dynamite Arrow: AG Down | Reduce AG cost of Dynamite Arrow. | 8 | Get Dynamite Arrow. |
Dynamite Arrow: Power Up | Increase power of Dynamite Arrow. | 6 | Get Dynamite Arrow. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Firewall | Attack enemies while conjuring a barrier of flame. | 2 | -- |
Firewall: AG Down | Reduce AG cost of Firewall. | 6 | Get Firewall. |
Firewall: Power Up | Increase power of direct attacks from Firewall. | 5 | Get Firewall. |
Firewall: Time Up | Firewall remains active for a longer time. | 5 | Get Firewall. |
Freezing Rain | Shower enemies with Stop-inducing arrows. | 2 | Level 15 |
Freezing Rain: AG Down | Reduce AG cost of Freezing Rain. | 12 | Get Freezing Rain. |
Freezing Rain: Time Up | Freezing Rain remains active for a longer time. | 10 | Get Freezing Rain. |
Grand Delta | Generate a portal that drains more of enemies’ HP and inflicts Killsight. | 14 | Get Burst Delta. |
Hawkeye | Aim and fire at distant enemies. | 1 | Level 14 |
Hawkeye: AG Down | Reduce AG cost of Hawkeye. | 6 | Get Hawkeye. |
Intel | Check status of locked-on targets. | -- | -- |
Name | Description | AP Cost | Prereq |
---|---|---|---|
MAX Charge | Drastically increase speed and attack power of charged shots. | 12 | Get Charge Level-V. |
Quick Draw | Cast finishing magic after a max-level charged shot. | 18 | Get MAX Charge. |
Quick Draw II | Cast level II finishing magic. | 8 | Get Quick Draw. |
Quick Draw III | Cast level III finishing magic. | 48 | Level 50; Get Quick Draw II. |
Raining Arrows | Shower enemies with arrows. | -- | -- |
Raining Arrows: AG Down | Reduce AG cost of Raining Arrows. | 8 | -- |
Raining Arrows: Power Up | Increase power of Raining Arrows. | 6 | -- |
Slipstream | Execute any number of dodges in succession. | 6 | Get Triple Slip. |
Triple Slip | Execute up to three dodges in succession. | 1 | -- |
Twinspell | Equip two spells at once. | 4 | Level 20 |
Untouchable | Window for dodging increases. | 3 | Level 18 |
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