You wouldn’t think such a slight character could wield such a hefty weapon but Cinque excelled in smashing things. Repeatedly. At first glance, her worrying lack of sense, coupled with a powerful weapon, may lead people to believe she is an accident waiting to happen. She is more perceptive and insightful than she lets on, without always understanding the weight of what she says.
Cinque is definitely a character that is not beginner-friendly, as she is slow with her attacks, due to the weight of her weapon, a mace. This makes it difficult to score Killsights and Breaksights, as each of her swings with the mace are really slow when compared to other characters. However, when she does connect, it will be for big damage, as she has one of the highest Strength stats in the game.
Her abilities are also slow, but very powerful. Earthquake and Gaia Pulse can sometimes stun enemies, allowing you to get some free shots in, so you should always have one of these two skills equipped. Don’t neglect the abilities that allow you to remain unflinching while pulling off skills. Payback is great, should you need healing, as it also damages enemies.
Abilities¶
Name | Description | AP Cost | Prereq |
---|---|---|---|
Accelerate | Increase movement speed. | 2 | Level 16 |
Charge II | Increase maximum charge level. | 4 | Get Focus. |
Charge III | Further increase maximum charge level. | 6 | Get Charge II. |
Cheerleader | Psych self up to inflict more damage with the next attack. | 2 | Level 17 |
Cheerleader: AG Down | Reduce AG cost of Cheerleader. | 5 | Get Cheerleader. |
Cheerleader: Effect Up | Increase effect of Cheerleader. | 3 | Get Cheerleader. |
Combo Cast | Cast finishing magic after two consecutive normal attacks. | 30 | Get Quick Draw. |
Earthquake | Attack the ground to damage surrounding enemies and possibly inflict Stun. | -- | -- |
Flinchproof Cyclone | Prevent flinching during Mace Cyclone. | 5 | Get Mace Cyclone. |
Flinchproof Quake | Prevent flinching during Earthquake. | 5 | Get Magnitude 10.0. |
Focus | Perform a charged attack with left analog stick down + normal attack. | 2 | -- |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Gaia Pulse | Attack the ground to damage enemies in a straight line and possibly inflict Stun. | 3 | Level 14 |
Gaia Pulse: Effect Up | Increase stun rate of Gaia Pulse. | 5 | Get Gaia Pulse. |
Homerun Swing | Strike opponents after building power by holding down the ability button. | 2 | Level 13 |
Homerun Swing: Crit Up | Increase critical hit rate of Homerun Swing. | 5 | Get Windup Boost II. |
Intel | Check status of locked-on targets. | -- | -- |
Mace Cyclone | Spin around to strike and send enemies flying. | 3 | Level 20 |
Magnitude 10.0 | Further increase stun rate of Earthquake. | 3 | Get Magnitude 7.0. |
Magnitude 7.0 | Increase stun rate of Earthquake. | 3 | -- |
Payback | Damage enemies and drain more HP when user’s HP is low. | 2 | Level 11 |
Payback: Crit Up | Increase critical hit rate of Payback. | 4 | Get Payback. |
Quick Draw | Cast finishing magic after a max-level charged attack. | 12 | Level 55; Get Charge III. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Quick Draw II | Cast level II finishing magic. | 30 | Get Quick Draw. |
Quick Draw III | Cast level III finishing magic. | 42 | Level 72; Get Quick Draw II. |
Slipstream | Execute any number of dodges in succession. | 3 | Get Triple Slip. |
Triple Slip | Execute up to three dodges in succession. | 2 | Level 15 |
Twinspell | Equip two spells at once. | 28 | Level 29 |
Untouchable | Window for dodging increases. | 5 | Level 9 |
Whirling Mace | Spin around to strike and knock back enemies. | 2 | Level 9 |
Whirling Mace: Crit Up | Increase critical hit rate of Whirling Mace. | 3 | Get Whirling Mace. |
Windup Boost | Increase maximum charge level of Homerun Swing. | 2 | Get Homerun Swing. |
Windup Boost II | Further increase maximum charge level of Homerun Swing. | 3 | Get Windup Boost. |
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