One of the most naturally talented members of Class Zero, Machina is also very thoughtful, sometimes to a fault. His loyalty to Rem and the Dominion can blind him to what is right but, because he cares deeply for the things he believes in, he does make a good friend should you earn his loyalty.
Machina uses a pair of swords in battle and from looking at his stats (especially at level 99), he can be considered one of the strongest. Machina is one of the better frontline attackers, as he is quick and strong, although Queen is faster. Should he need healing, he has a few skills that can do that, one of which is Awakening, also making his attacks stronger.
What makes Machina quite dangerous are his abilities that drain HP from enemies. Both Siphon Sword and Dark Side can do this, with Dark Side also possibly inflicting Stun. Outside of those two skills, another good one for Machina is Cyclone Drive, which allows you to continuously attack until your AG runs out.
Abilities¶
Name | Description | AP Cost | Prereq |
---|---|---|---|
Accelerate | Increase movement speed. | 2 | Get Cyclone Drive: Power Up. |
Awakening | Restore all HP and turn all normal attacks into Furious Blades until user takes damage. | 4 | Get Finishing Blow. |
Awakening: AG Down | Reduce AG cost of Awakening. | 8 | Get Awakening. |
Awakening: Power Up | Increase power of Furious Blades. | 6 | Get Awakening. |
Combo Bonus | Increase number of hits for normal attacks. | 3 | Get Dark Side: Targets Up. |
Combo Cast | Cast finishing magic after certain normal atacks. | 9 | Get Finishing Cast. |
Cyclone Drive | Continue damaging enemies until user runs out of AG. | -- | -- |
Cyclone Drive: AG Down | Reduce AG cost of Cyclone Drive. | 8 | Get Finishing Blow: Crit Up. |
Cyclone Drive: Power Up | Increase power of Cyclone Drive. | 3 | -- |
Cyclone Drive: Power Up II | Further increase power of Cyclone Drive. | 4 | Get Cyclone Drive: Power Up. |
Dark Side | Pierce multiple enemies in succession to drain HP and possibly inflict Stun. | 5 | Get Siphon Sword: AG Down. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Dark Side: Crit Up | Increase critical hit rate of Dark Side. | 8 | Get Dark Side. |
Dark Side: Targets Up | Increase number of targets for Dark Side. | 10 | Get Dark Side: Crit Up. |
Finishing Blow | Add finishing kick to Cyclone Drive. | 5 | Get Cyclone Drive: Power Up II. |
Finishing Blow: Crit Up | Increase critical hit rate of Cyclone Drive’s finishing kick. | 6 | Get Finishing Blow. |
Finishing Cast | Cast finishing magic after a normal attack. | 8 | Get Twinspell. |
Flinchproof Awakening | Awakening continues even after taking damage. | 4 | Get Awakening. |
Guardian Blades | Summon spinning swords that simultaneously attack and defend. | 4 | Get Stunning Slash: AG Down. |
Guardian Blades: AG Down | Reduce AG cost of Guardian Blades. | 6 | Get Guardian Blades. |
Intel | Check status of locked-on targets. | -- | -- |
Quick Draw II | Cast level II finishing magic. | 15 | Get Finishing Cast. |
Quick Draw III | Cast level III finishing magic. | 30 | Get Quick Draw II. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Siphon Sword | Attack enemies and drain HP. | 16 | Get Cyclone Drive: Power Up II. |
Siphon Sword: AG Down | Reduce AG cost of Siphon Sword. | 8 | Get Siphon Sword: Power Up. |
Siphon Sword: Power Up | Increase power of Siphon Sword. | 6 | Get Siphon Sword. |
Slipstream | Execute any number of dodges in succession. | 3 | Get Triple Slip. |
Stunning Slash | Strike with a high chance of inflicting Stun. | 16 | Get Cyclone Drive: Power Up II. |
Stunning Slash: AG Down | Reduce AG cost of Stunning Slash. | 8 | Get Stunning Slash: Effect Up. |
Stunning Slash: Effect Up | Increase stun rate of Stunning Slash. | 6 | Get Stunning Slash. |
Triple Slip | Execute up to three dodges in succession. | 2 | Get Accelerate. |
Twinspell | Equip two spells at once. | 5 | Get Combo Bonus. |
Untouchable | Window for dodging increases. | 5 | Get Slipstream. |
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