Ace can be seen as the leader of Class Zero, as his name would suggest.
Ace uses a deck of cards in battle, making him a ranged attacker. He is considered to be a beginner-friendly character, as he is quite agile and speedy when evading and his attacks are quick and deft. However, he has low HP and defense, with his other stats not really outshining any of the other characters.
When Ace attacks with his cards, they home in on their target, but he has two variations of the basic attack, depending on if the analog stick is held up or down. With it held up, Ace will create a circle of cards around him that acts like a melee attack, while he will shoot a stronger attack card when it’s held down.
Abilities¶
Name |
Description |
AP Cost |
Prereq |
Accelerate |
Increase movement speed. |
2 |
Level 11 |
Attack Hand |
Draw cards from a deck stacked with attack effects. |
8 |
-- |
Blind Stud |
Lay a card on the ground and activate to damage enemies. |
8 |
Level 10 |
Blind Stud: AG Down |
Reduce AG cost of Blind Stud. |
10 |
Get Blind Stud. |
Blind Stud: Time Up |
Blind Stud remains active for a longer time. |
6 |
Get Blind Stud. |
Cut Cards |
Draw cards from a deck of various effects. |
-- |
-- |
Finishing Blow |
Perform a finishing move after normal attacks. |
3 |
-- |
Focus |
Perform a charged attack with Left Analog Stick Down + normal attack. |
-- |
-- |
Focus II |
Increase number of hits for charged strikes. |
4 |
Get Melee Attack II. |
Intel |
Check status of locked-on targets. |
-- |
-- |
Jackpot Shot |
Fire a laser beam forward. |
8 |
Level 13 |
Jackpot Shot: AG Down |
Reduce AG cost of Jackpot Shot. |
8 |
Get Jackpot Shot: Time Up. |
Name |
Description |
AP Cost |
Prereq |
Jackpot Shot: Crit Up |
Increase critical hit rate of Jackpot Shot. |
5 |
Get Jackpot Shot. |
Jackpot Shot: Time Up |
Jackpot Shot remains active for a longer time. |
6 |
Get Jackpot Shot: Crit Up. |
Jackpot Triad |
Fire lasers in three directions. |
12 |
Get Jackpot Shot: AG Down. |
Jackpot Triad: AG Down |
Reduce AG cost of Jackpot Triad. |
14 |
Get Jackpot Triad. |
Life Hand |
Draw cards from a deck stacked with HP recovery effects. |
4 |
-- |
Melee Attack |
Perform a melee attack with Left Analog Stick Up + normal attack. |
3 |
Get Finishing Blow. |
Melee Attack II |
Perform a finishing move after melee attacks. |
4 |
Get Melee Attack. |
Quick Draw |
Cast a finishing spell after melee attacks. |
8 |
Get Melee Attack II. |
Quick Draw |
Cast finishing magic after a normal attack. |
12 |
Get Quick Draw. |
Quick Draw II |
Cast level II finishing magic. |
15 |
Get Quick Draw. |
Quick Draw III |
Cast level III finishing magic. |
30 |
Level 39; Get Quickdraw II. |
Name |
Description |
AP Cost |
Prereq |
Quick Reflexes |
Dodge even during other actions. |
-- |
-- |
Slipstream |
Execute any number of dodges in succession. |
3 |
Get Triple Slip. |
Spirit Hand |
Draw cards from a deck stacked with MP recovery effects. |
6 |
-- |
Support Hand |
Draw cards from a deck stacked with support effects. |
6 |
-- |
Triple Slip |
Execute up to three dodges in succession. |
2 |
Level 12 |
Twinspell |
Equip two spells at once. |
6 |
Level 16 |
Untouchable |
Window for dodging increases. |
5 |
Level 19 |
Wild Card |
Teleport to location of enemy hit by card and attack. |
6 |
Level 14 |
Wild Card: AG Down |
Reduce AG cost of Wild Card. |
8 |
Get Wild Card. |
Wild Card: Crit Up |
Increase critical hit rate of Wild Card. |
8 |
Get Wild Card. |
Wild Card: Power Up |
Increase power of Wild Card. |
8 |
Get Wild Card. |
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