Optional Objective/s |
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1. Don’t kill any policemen. |
2. Hide a body in a hiding spot. |
Reward/s | . | . | . |
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Money: | 1,100 £ | Bonus: | 150 £ |
XP: | 850 XP | Bonus: | 150 XP |
Gear: | Clothing Colours: White |
Part 1: Kidnap¶
After a brief walk along the road, we’ll follow Marx down a side alley and to a stage where he’ll give a speech. This is where we’ll be doing our memory!
The area surrounding his position will be filled with NPCs, four of whom are spies that we’ll need to remove from the area – it’s a good idea to tag them with Eagle Vision as you approach to have them visible at all times. At this point you should also tag as many policemen as possible to make things easier on yourself in a minute.
We need to remove the spies from the area and unfortunately, if one of the spies notices you, they will immediately open fire and kill our buddy. To make things even more difficult, there is a large police presence around the area and they too will become hostile if they spot you doing anything untoward – such as kidnapping or killing spies which will also result in the death of our friend. As such we need to remain very, very stealthy.
The key to completing this memory successfully is to locate the spies early and work on kidnapping them from the furthest away from Marx’s position to the closest. Once you have kidnapped a spy, a red restricted area will appear on the mini-map – you’ll need to escort them from the area before dealing with them.
When kidnapping the spies, it’s a good idea to lead them out of the restricted area in a direction leading away from the other spies – just maneuver them around the police cordon and knock them out somewhere discreet. Whilst taking them from the area, keep your eye out for hiding spots so that you can earn the optional objective.
There are several good hiding spots about including: a pair of canals, one to the east and one to the west of the speech location we can throw bodies in, or alternatively head through the gate to the south to reach the road and stash one in a carriage.
After removing enough of the troublemakers from the area, a short scene will play and the objectives will update once again.
Part 2: Defend the Ally¶
Following the scene, you’ll want to retrace your steps to your ally immediately. A large group of Blighters will converge on his location and attack him. There are a good 8-10 melee enemies in the mix here and one or two that will pull out guns and shoot periodically as well. Unfortunately, compared to some of the other defense situations we’ve played in the game, our ally here is quite delicate and cannot take a lot of damage, making things difficult.
Whilst you are fighting through the large crowd of enemies be extra careful not to accidently kill any policemen as that will void the optional objective!
Fight off the enemies whilst staying close to the ally and immediately turning your attention to any bad guy that moves in to attack him. Clear out the closer proximity enemies first before travelling further afield to take down any ranged attackers.
After finishing off all the enemies, speak with the ally to complete the memory.
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