Assassin’s Creed Syndicate, like last year’s Unity incorporates a levelling system into the gameplay. As players perform various actions in-game, they will accumulate experience over time. When a character hits 1,000XP they will earn a skill point. These points can then be invested in one of three skill trees to unlock enhanced abilities, alternate attack types, stat boosts and some general bonuses.
In the Assassin’s Creed Syndicate you’ll gain XP via the following:
- Killing enemies, either through combat or via assassination.
- Completing core story memories.
- Completing associate activities and take over actions.
- Completing side-memories such as the London Stories.
- Completing optional objectives in core, side and optional memories.
- Completing perk challenges.
Levelling your characters means acquiring skill points and spending them. Spending a specific number of skill points is required before a character reaches the next level. Levelling is important because it can determine which memories/missions you are best suited to during progression, drastically decrease the level of the game, and determine which gear can be equipped/crafted.
It should be noted that it is possible to attempt missions/memories above your current level, but enemies will be much, much tougher. Enemies more than a level above will be able to take significantly more damage in combat and deal greater damage with their weapons if they land a blow on you than they would if they were on par with the player character. Whilst it is still possible to kill most enemies instantly via stealth and assassinations under-levelled, it certainly makes things a lot more challenging.