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Optional Objective/s
1. Flip a pursuing carriage.
Reward/s . . .
Money: 800 £ Bonus: 125 £
XP: 700 XP Bonus: 150 XP
Gear: N/A.

Part 1: Find and Hijack the Carriage

We’ll start the memory on foot. Move up the road towards the objective marker and as we approach the tunnel below the train station here, our objective marker will transform into a green search zone. Stick on your Eagle Vision here and you should be able to spot the target carriage coming at you.

Either grab a carriage and give chase before hopping across to it when in range and hijacking the driver, or if you are feeling lucky - attempt to board it on foot and do the same.

As soon as you are in control of the carriage, you’ll notice the ‘Nitroglycerine stability’ meter in the center of the screen which acts as a bit of a health bar for the cart – if the cart takes too much damage, it will explode and you’ll be thrown back to the previous checkpoint. As such, you’ll want to be careful as you drive to avoid obstacles and unnecessary collisions.

Whilst piloting the cart, a GPS line will appear and we’ll need to follow this to our final destination.

Part 2: Carriage Pursuit

As we reach the far end of the bridge whilst moving towards our new objective marker, a number of hostile carriages and carts will appear in the nearby area and move in to attack the carriage. Fortunately, they will only usually come at us one at a time.

Shoot a horse to flip a carriage (left) for the optional objective. Manouver the cart through the obstacle course (right).

At this point, we’ll need to maneuver the cart through a series of obstacles by following the objective markers and GPS route through side streets and road blocks and also attempting to avoid the hostile vehicles also giving chase.

During the chase, in addition to the carts, there will also be numerous bad guys at ground level who will shoot at you. Note that you can shoot/knife them with a quick throw/shoot if their aura turns yellow, but don’t go out of your way to attack them – the priority needs to be the carriages as they can cause significantly more damage.

Eventually you’ll reach the final objective marker in a restricted area.

Part 3: Defend the Ally

When you reach the restricted area, you’ll want to hop out of the cart immediately. A group of Blighters will converge at your location and attack your ally. There are 5-6 of the melee variety at ground level and a Sniper on a bridge between the buildings overhead.

Fight off the enemies whilst staying close to the ally and immediately turning your attention to any bad guy that moves in to attack him. Clear out the ground level forces first before using a ranged weapon or Rope launching up to deal with the Sniper.

After finishing off all the enemies, speak with the ally to complete the memory.

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Guide Information
  • Publisher
    Ubisoft
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action Adventure
  • Guide Release
    14 December 2015
  • Last Updated
    11 February 2021
  • Guide Author

Share this free guide:

Assassin’s Creed Syndicate drops us into Victorian age London to liberate the city (and by extension the world) from Templar influence one dead body and borough at a time. The most modern Assassin’s Creed title yet sees numerous new features for the series including: revolvers, trains, horse drawn carriages, Batman-style rope launchers and gang warfare all of which lend Syndicate a fresh feel after years of similar, annual experiences. In our extensive Assassin’s Creed Syndicate guide, we’ll take you through the game from beginning to end, show you how to handle all those secondary memories and just about everything else the game has to offer!

Our guide includes:

  • Every story mission (and how to get FULL Synch for each one!).
  • All secondary memories covered (London Stories, The Dreadful Crimes, etc.).
  • All Secrets of London.
  • How to takeover and conquer every borough.
  • Hunting/Harpooning/Crafting - it’s all in here.
  • Associate Activities and miscellaneous side-tasks explained.
  • Complete achievement/trophy unlock guide.

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