Optional Objective/s
N/A - There are no optional objective/s in this memory.
Reward/s . . .
Money: 700 £ Bonus: N/A.
XP: 600 XP Bonus: N/A.
Gear: N/A.

Part 1: Investigate

After beginning the memory, we’ll need to follow Mr. Dickens outside and hop into a nearby cart. Steer it to the objective marker. When you arrive, exit the vehicle and again follow Dickens into the target building. This will update your objectives.

The building has itself a green search area and as such we’ll need to do some investigating. To do this, whip on your Eagle Vision and look for some points of interest. First, you’ll want to head up to the second floor and check out the Piano. Afterwards, we want to head to the third floor and check out the cradle in the room to the right of the top of the stairs.

Once you have inspected both clues, you’ll hear a bit of laughter. Immediately return downstairs and inspect the piano once again.

Part 2: Pursuit

After checking out the piano a second time, turn around and you’ll see a child standing by the top of the stairs to the ground floor. He’ll earn himself a nice yellow objective marker above his head and will race off down the stairs and out into the streets.

After investigating the paino a second time (left). Chase down and tackle one of the children outside (right).

Follow the objective marker out to the street and you’ll find that there is not one, but three children. They will run off and split up. Pick one and chase him down, being sure to mash that tackle button when you get into range.

After tackling the kid, speak to him for some additional information. Return to the haunted house and speak to Mr. Dickens inside.

Part 3: Investigate

You’ll find Dickens on the third floor of the haunted house and upon speaking with you, he’ll reveal a keyhole that he has found on a nearby wall. Move over and interact with this using the key that you received for chasing down the child.

This will open a nearby secret door. Climb the stairs behind the hidden passage and pull both of the levers that you find at the top. This will open a second secret door. Inside you’ll find a hostile inhabitant and he’s really not all that tough and fights like your standard level 6 Thug.

Investigate the keyhole (left) to open a secret passage. You’ll need to fight the fellow inside (right).

After beating him down, make your way back outside and speak to Dickens once again. At this point the memory will be completed.

Guide Information

  • Publisher
  • Platforms
    PC, PS4, XB One
  • Genre
    Action Adventure
  • Guide Release
    14 December 2015
  • Last Updated
    11 February 2021
  • Guide Author

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Assassin's Creed Syndicate drops us into Victorian age London to liberate the city (and by extension the world) from Templar influence one dead body and borough at a time. The most modern Assassin's Creed title yet sees numerous new features for the series including: revolvers, trains, horse drawn carriages, Batman-style rope launchers and gang warfare all of which lend Syndicate a fresh feel after years of similar, annual experiences. In our extensive Assassin’s Creed Syndicate guide, we'll take you through the game from beginning to end, show you how to handle all those secondary memories and just about everything else the game has to offer!

Our guide includes:

  • Every story mission (and how to get FULL Synch for each one!).
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  • How to takeover and conquer every borough.
  • Hunting/Harpooning/Crafting - it's all in here.
  • Associate Activities and miscellaneous side-tasks explained.
  • Complete achievement/trophy unlock guide.

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