Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

Fallout 3

Sneak

By
Nathan Garvin
Related Attribute Related Book
Agility Chinese Army: Special Ops. Training Manual

“The higher your Sneak skill, the easier it is to remain undetected, steal and item, or pick someone’s pocket. Successfully attack while undetected grants an automatic critical hit.”

Sneak allows you to pick your fights, and with a high Perception, it allows you to situate yourself in a position that makes surviving a fire fight easier. Picking off that Super Mutant with a Missile Launcher before he can shoot you will make your life easier, as will avoiding that group of Talon Company Mercenaries. Also, stealing stuff is great. It’s a fine way to get some better guns early on, or to just nab some stuff to sell. Karma smarma. Good guys need money too. And automatic critical hits? Critical hits are devastating in Fallout 3, and a critical sneak attack headshot will just about end anything you’ll come up with. Especially with a Combat Shotgun. In the face. Yeah…

Oh, and the Better Criticals perk just makes the situation all the better. Of course, sneaking away from every enemy you come across ** won’t get you any experience, and it’s only so helpful in combat if you can’t fight your way out of a wet paper bag, so while it’s extremely useful, it’s worth focusing on after you get some other skills a little higher. Plus, like in The Elder Scrolls IV Oblivion, Sneak seems to be an all or nothing skill. It’s incredibly hard to sneak near enemies with a sneak below the 70’s. If you’re trying to just avoid fights in open terrain, you’ll only need about 50, but for combat purposes, look higher. And dammit, don’t forget to turn your Pip-Boy light off!

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

Share this free guide:

War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

Get a Gamer Guides Premium account:

GG logo

Register to continue…

Already have an account?

Log in to continue…

Forgot?
Gamer Guides Premium


Get access to this feature and a lot more by upgrading to a premium account.

Find out more

Already subscribed?