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Fallout 3

Level 2 Perks

By
Nathan Garvin

Black Widow/Lady Killer

Requirements: Level 2

Ranks: 1

“In combat you do +10% damage against male/female opponents. Outside of combat, you’ll sometimes have access to unique dialogue options when dealing with the opposite sex.”

You won’t use this perk much in dialogue… it just doesn’t have all that many uses. And what few it has, you can get the same results from other methods. Still, the +10% damage to the opposite gender is… well, something, which is more than can be said for the other level 2 perks.

Daddy’s Boy/Daddy’s Girl

Requirements: Level 2, Intelligence 4

Ranks: 1

“Just like dear old Dad, you’ve devoted your time to Intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills.”

Devote yourself to a real intellectual pursuit and skip this perk. Even though it might be tempting from a story aspect to pick this up, +10% to your skills is never worth a perk on its own. Especially when one of them is Medicine .

Gun Nut

Requirements: Level 2, Intelligence 4, Agility 4

Ranks: 3

“You’re obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills.”

Another skill perk. At least both of the skills are useful this time.

Intense Training

Requirements: Level 2

Ranks: 10

“With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L attributes.”

In vanilla Fallout 3, Intensive Training was a useful way to raise an attribute. With Broken Steel, however, you can get Almost Perfect , which makes Intensive Training worthless.

Little Leaguer

Requirements: Level 2, Strength 4

Ranks: 3

“Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill.”

Yuck.

Swift Learner

Requirements: Level 2, Intelligence 4

Ranks: 3

“With each rank in the Swift Learner perk, you gain an additional 10% to total Experience Points whenever Experience Points are earned.”

You could get this to level faster… Or you could just kill more, pick a lock or two, succeed at a Speech check, or hack a computer. This is a useless perk. It’s almost insulting that they offer three ranks of it. Unfortunately, since there’s nothing better to pick at level 3, it ends up in the build… the skill point perks are pretty much useless, but the extra 10% experience… well, it’s still useless, since there’s nothing else to pick at this level, at least it’ll get us to where we’re going faster. Some more consolation for you, at least the game rounds up, so you’ll always get some bonus experience with this perk.

Thief

Requirements: Level 2, Agility 2, Perception 4

Ranks: 3

“With each rank of the Thief perk, you gain an immediate bonus of 5 points to both the Sneak and Lockpick skills.”

At least these are good skills. Still. Yuck.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

Share this free guide:

War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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