1) Pip-Boy 3000
You’re now ten years old. The setting? Your birthday party. Wonder how many times all those party favors have been reused? Whatever, as a “gift” the Overseer will give you a Pip-Boy 3000, an indispensible part of Vault life. Wonder why the Vaults in the D.C. area get Pip-Boy 3000s, whereas the California Pip-Boys got stuck with crappy 2000s? Ah well… You can use your Pip-Boy to look at your Stats, including your Status, S.P.E.C.I.A.L. attributes, Skills, Perks, and General information, your Items, divided into Weapons, Apparel, Aid, Misc, and Ammo, and finally Data, which includes Local Map, World Map, Quests, Notes, and Radio. You’ll be messing around with this little device quite a bit over the course of the game.
2) Amata’s Gift
Book - Grognak the Barbarian
When you’re done fiddling around with your Pip-Boy, walk forward and talk to Amata. It doesn’t really matter what you say/do here… she’ll hand over a copy of Grognak the Barbarian.
3) The Sweetroll Confrontation
Ignore the Overseer, who plays the role of the authorative douche rather well, and instead talk to Old Lady Palmer, who is sitting down across from the Overseer. She’ll give you a Sweetroll, no matter how much of a brat you are. Which is fortunate, since behind us our friendly robot Andy is busy destroying our birthday cake. This prompts Butch, one of the incorrigible little rascals attending your party to threaten you for your newly acquired Sweetroll. You can try to be a sissy, diplomatic, crude, mean… or meaner. If you provoke Butch, he’ll come after you. Just run around the tables until he is stopped by Officer Gomez. You can talk to Gomez and some of the other kids attending, but there’s really no point. Amata will talk to you about Butch after the confrontation is over.
4) Ditching the Party
Next talk to Stanley, who is sitting beside your dad. He’ll tell you a bit about the Pip-Boy, and you can fish a Kid’s Baseball Cap off of him. Eventually your dad will get up to recieve a message from Jonas. He’ll tell you to duck out of your own party. On the way out you’ll be bothered by a lady named Beatrice, who will give you a… poem… for your birthday. What a lame party, eh?
5) Dad’s Gift
Exit the door where your dad is and head down the tunnel to the north, then west, then down some stairs to the north. If you look around, you might find Officer Kendall in the hallways… who really doesn’t have anything interesting to say. You can sneak by pressing the left analogue button, and if you’re lucky, you can lift two Stimpaks off of him… although since you don’t get to keep them, there’s really no point. Anyways, at the bottom of the stairs you’ll find Jonas, the man in the lab coat. He’ll tell you to wait around for your dad, who will be arriving shortly. When your dad arrives he’ll give you what is by far the best present yet-a BB Gun!
6) Target Practice
Follow your dad and Jonas into a room to the south, talking to them both on your way past. Go to the far end of the room, where you goal is to shoot the three targets to the south… Yes, you can shoot Jonas and your dad, but there’s not really any point. Shoot the three targets beyond the locker until a Radroach crawls out. Enter V.A.T.S. mode to take the critter out if you want to get the hang of using it. Once the Radroach is dead, dad decides he wants a picture. Go up to him and Jonas will oblige… and your childhood vanishes in another flash of light…
6) Target Practice
Follow your dad and Jonas into a room to the south, talking to them both on your way past. Go to the far end of the room, where you goal is to shoot the three targets to the south… Yes, you can shoot Jonas and your dad, but there’s not really any point. Shoot the three targets beyond the locker until a Radroach crawls out. Enter V.A.T.S. mode to take the critter out if you want to get the hang of using it. Once the Radroach is dead, dad decides he wants a picture. Go up to him and Jonas will oblige… and your childhood vanishes in another flash of light…
No Comments