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Crisis Core Final Fantasy VII: Reunion

All Missable Items - Chapter 8 Crisis Core Reunion

By
Matt Chard

If you want to get 100% in Crisis Core Final Fantasy VII Reunion, you’ll need to get all the collectibles. Unfortunately, a lot of these can be missed, and some of them will require you to think outside the box. Thankfully, this page will list every missable collectible in Chapter 8 including items that are still considered useful, but are not needed to get the 100%.

It looks like Sephiroth has found out some bad news.

Every Missable Collectible in Chapter 8 List

This will show you everything that you can miss in Chapter 8 in a chronological order.

Collectible Location Notes
Seven Wonders 1 Chapter 8 Start At the beginning of the Chapter, talk to the boy to the right of the inn to start the mission. Check the tower in the middle of the village and report back your findings.
DMW Image - Phoenix Chapter 8 Start In the Nibelheim water tower.
Mail: Cloud - I wanted to tell you Nibelheim Inn Automatically unlocked after entering the Inn.
Seven Wonders 2 Nibelheim Inn Speak to the boy for the next wonder. Head to the second floor of the inn, and check the painting. Report back to the boy, and head back to the inn, check the painting has changed, then run up, and down the stairs until you get a scene.
Seven Wonders 3 Mt. Nibel – Trail Head to the Mt. Nibel Trail, and take the furthest eastern path to the end where you’ll find three bomb enemies. Defeat them before they explode to get a "Gold Shard" iconGold Shard.
Mail: Reporter – Hot on the trail of the missing pod! Nibelheim – Outskirts Automatically as you approach Shinra Manor.
Mail: Cissnei – When you come back Nibelheim – Outskirts Automatically as you approach Shinra Manor.
Zack Fan Club – Insider information Nibelheim – Outskirts Automatically as you approach Shinra Manor.
Seven Wonders 4 Shinra Manor (2F). Unlock the Safe on the second floor in Shinra Manor.
Mail: Cloud – If you’d like… Nibelheim Inn After the Mako Reactor scene, talk to Sephiroth in the Inn, then leave.
Mail: Tifa – Is he alright? Nibelheim Inn After the Mako Reactor scene, talk to Sephiroth in the Inn, then leave.
Mail: Red Leather – Breaking new Nibelheim Inn After the Mako Reactor scene, talk to Sephiroth in the Inn, then leave.
Mail: Kunsel – A message for you Nibelheim – Outskirts After the Mako Reactor scene, approach Shinra Manor.
Mail: Tifa – I can fight, too Nibelheim – Outskirts After the Mako Reactor scene, approach Shinra Manor.
Mail: Luxiere – Working with Sephiroth! Nibelheim – Outskirts After the Mako Reactor scene, approach Shinra Manor.
Mail: Tifa – Don’t tell anyone Nibelheim – Outskirts After the Mako Reactor scene, approach Shinra Manor.
Seven Wonders 5 Shinra Manor – Underground Cave Accessed after Sephiroth has gone to the Manor. Go into the underground cave, defeat a "Sahagin" iconSahagin for a Coffer Key, and open up the coffer on the right in the southeastern room.
Seven Wonders 6 Nibelheim – Outskirts Progress the Chapter until Nibelheim is burning. Speak to the boy outside the inn, and save his mother.
Mail: Cloud – Where are you!? Mt. Nibel – Trail Automatically while you traverse the Mt. Nibel – Trail.

All Missable Mail in Chapter 8

In Crisis Core, you’ll receive mail to your flip-phone periodically updating you with news as well as other stuff. There are 102 Mails altogether, and unfortunately you’ll need to get one mail from each sender, which means that you’ll need 100 of them if you want the Mail Completionist trophy.

Trophy/Achievement Icon

Mail Completionist

Received mail from all senders.

Trophy icon

Mail: Cloud - I wanted to tell you

At the start of the chapter, you’ll need to head into the Inn in Nibelheim to progress the story. You’ll get this Mail when you enter the Inn for the first time.

Mail: Reporter – Hot on the trail of the missing pod!

Automatically as you approach Shinra Manor for the first time.

Mail: Cissnei – When you come back

Automatically as you approach Shinra Manor for the first time.

Zack Fan Club – Insider information

Automatically as you approach Shinra Manor for the first time.

Mail: Cloud – If you’d like…

You’ll get this mail automatically when you enter the Inn after the Mako Reactor scene.

Mail: Tifa – Is he alright?

You’ll get this mail automatically when you enter the Inn after the Mako Reactor scene.

Mail: Red Leather – Breaking new

You’ll get this mail automatically when you enter the Inn after the Mako Reactor scene.

Mail: Kunsel – A message for you

Automatically as you approach Shinra Manor again after the Mako Reactor scene.

Mail: Tifa – I can fight, too

Automatically as you approach Shinra Manor again after the Mako Reactor scene.

Mail: Luxiere – Working with Sephiroth!

Automatically as you approach Shinra Manor again after the Mako Reactor scene.

Mail: Tifa – Don’t tell anyone

Automatically as you approach Shinra Manor again after the Mako Reactor scene.

Mail: Cloud – Where are you!?

Automatically as you traverse Mt. Nibel Trail.

All Missable DMW Images in Chapter 8

Phoenix

This is part of the first Seven Wonders. Check the water tower in the center of the village to find a red materia inside. This will give you the DMW Image Phoenix. If you’ve been following the previous chapter pages, you’ll also get the Limit Break Collector trophy/achievement.

Trophy/Achievement Icon

Limit Break Collector

Obtained all DMW images.

Trophy icon

Inside the tower will be a red materia. This will be the Phoenix DMW.

All Missable Seven Wonders

Although there are Seven Wonders, you’ll only be able to get the six in this chapter as the last one will be in Chapter 9. You can start this mission as soon as you enter Nibelheim, but you’ll need to progress the story a couple of times to access some of them. You can follow our in-depth guide of the mission here.

At the start of the chapter, speak to the small boy to the right of the Inn to start the Seven Wonders mission.

Seven Wonders 1

To start the mission, talk to the small boy to the right of the Inn. He’ll tell you that this village is famous for its Seven Wonders, and will ask you to check them out. He’ll mention that the town’s drinking water sometimes comes out red and wants to know the reason.

Check the water tower in the center of the village to find a red materia in it, and return to the boy. This is the "Phoenix Materia" iconPhoenix Materia.

(1 of 4) The first of the Seven Wonders wants you to find out why the village’s water is red. Check the water tower to find a materia causing the problems.

Seven Wonders 2

The boy will mention a painting of a small girl hanging on the second floor of the Inn that disappears. Check out the painting, and you’ll see the girl in the painting. Head downstairs, and back up again to find that the girl has indeed disappeared. Keep transitioning between the floors until you get a scene with the Inn-Keeper, and you’ll find out that the painting has two sides, one with the girl, one without. He uses this to hide his Gil. Report back to the boy to get the next wonder.

Seven Wonders 3

The third Wonder is to do with some unusual Bomb enemies at the Mt. Nibel - Trail. Head to the Trail from the Outskirts, and take the furthest eastern path at the crossroads. This will lead you to a fight with three Bombs. Defeat them before they blow up to receive a "Gold Shard" iconGold Shard. Once again, report back to the boy for the next wonder.

(1 of 2) On the far-eastern path of Mt. Nibel - Trail you’ll find three bombs that must be defeated before they explode.

On the far-eastern path of Mt. Nibel - Trail you’ll find three bombs that must be defeated before they explode. (left), This will give you the Gold Shard. (right)

Seven Wonders 4

This is arguably the hardest Wonder to solve as you’ll need to crack a Safe on the second floor of Shinra Manor. Unfortunately, this code is random, so we can’t tell you the answer. What you want to do is follow our in-depth Safe Code page to find out how to do it. The short of it is to check through the key-holes, and count the different things in each room. There are two rooms on the first floor which require you to count either chairs or monsters. The other two rooms are on the second floor, and require you to count Banora apples/tins in one room, and books not in the bookshelf in another. Report back to the boy once you’ve solved the code.

(1 of 6) Check out the safe on the second floor of Shinra Manor, and you’ll find out it needs a four-digit code.

Seven Wonders 5

You’ll need to progress the story now until you get a scene at the Mako Reactor. This will lead to Sephiroth going to the Manor where you’ll get access to some new areas. Head to the underground cave area, and you’ll get random fights involving "Sahagin" iconSahagins. Every time you defeat one, you’ll get a coffer key. Make your way to the southeastern room, and unlock the coffer on the right. You’ll get a scene implying the optional character in Final Fantasy VII, Vincent Valentine. Head back to the boy to tell him your findings.

(1 of 4) In the underground cave of Shinra Manor. Defeat the Sahagin’s to find a Coffer Key.

Seven Wonders 6

The final wonder of the chapter can’t be accessed until near the end of the chapter when Nibelheim is burning. When you regain control in the village center. Talk to the boy outside the burning Inn, and he’ll tell you that his mother is trapped on the second floor. This will give you a one-minute timer to rescue her.

The goal here, then, is to run in a direction until you can’t move any further and gradually work Zack up to that window and interact with it. As a general rule, run up as far as you can, then to the right and up again where you’ll find you can run upstairs by going left. You’ll need to come back towards the screen now and eventually work your way around anti-clockwise to reach the window. Once you reach the mother, you will need to retrace your steps back down and out the house.

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Guide Information
  • Publisher
    Square Enix
  • Genre
    Action RPG
  • Guide Release
    12 December 2022
  • Last Updated
    27 March 2023
    Version History
  • Guide Author

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Crisis Core Final Fantasy VII: Reunion is a remaster of the PSP original, featuring HD graphics & gameplay overhauls. This guide for Crisis Core Final Fantasy VII: Reunion currently contains the following:

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