Different classes and Emblems specialize in different weapons, and to different degrees, and this is represented by two types of weapon proficiencies. One of these proficiencies is weapon level, which is mostly derived from a character’s current class and determines what weapons said character can wield, while the other is innate knowledge gained from Emblems, and determines what classes a character can change to. This page will cover weapon proficiency grades by class, and how to learn new proficiencies from Emblems.
How to Learn Proficiencies From Emblems in Fire Emblem Engage¶
To promote to various classes, you’ll need to have earned proficiencies in the weapons those classes can use. For example, to promote to a Sage you must possess proficiencies in tomes and staves, to promote to a Warrior you must have proficiencies in both axes and bows, and to promote to a Swordmaster you must… well, you know.
Unlike weapon levels (see below), there are no grades to proficiencies. You either have them, or you don’t. All characters possess one weapon they’re especially proficient in (see below) by default, and in addition to potentially giving them some weapon level bonuses when they promote to certain advanced classes, this innate aptitude counts as proficiency with their select weapon for terms of determining what classes they can promote into. Alear, for example, is proficient with swords by default, and can promote to a Divine Dragon and Swordmaster. If she wanted to promote to other classes, however, she’d have to learn other proficiencies.
You can learn new weapon proficiencies by increasing your Bond Level with various emblems. Marth grants Sword Proficiency at Bond Level 8, Sigurd bestows Lance Proficiency at Bond Level 6, and so on. Again, once a proficiency is unlocked via an Emblem, that character keeps that proficiency unlocked for the rest of the game, even without having the source Emblem Ring equipped. The easiest way to acquire weapon proficiencies from Emblem Rings is by spending Bond Fragments at the Arena, which will directly increase your Bond Level.
Below you’ll find a table listing the game’s various Emblems and what proficiencies you can learn from each one:
Emblem | Proficiencies |
---|---|
Alear | Sword, Arts |
Byleth | Sword, Arts |
Celica | Sword, Tome |
Corrin | Sword |
Edelgard | Lance, Axe, Bow |
Eirika | Sword, Lance |
Ike | Sword, Axe |
Leif | Sword, Lance, Axe, Bow, Staff, Dagger |
Lucina | Sword, Bow |
Lyn | Sword, Bow |
Marth | Sword |
Micaiah | Tome, Staff, Dagger |
Roy | Sword |
Sigurd | Sword, Lance |
Tiki | Arts |
Weapon Level by Class¶
Graded weapon skills are nothing new for Fire Emblem, in fact, it’s the other sort of proficiency that’s an innovation. Unlike in Fire Emblem Three Houses, you don’t train up your weapon level in Fire Emblem Engage, your weapon is mostly determined by your class, and largely serves to limit what weapons you can equip.
Your weapon level is graded in four ranks, from worst to best: C, B, A and S. Likewise, weapons are graded with the same ranks, technically starting at rank D (no class with access to a weapon is restricted to rank D weapons) and moving up through C, B, A and S. If your weapon weapon level is equal to or higher than the grade on a weapon, you can equip it, if not, not.
Most base classes that specialize in a single weapon (the overwhelming majority of them) have a rank of B with their preferred weapon, allowing them to use iron, steel and silver variants (among others). Advanced Classes are more diverse, but decidedly superior, as they typically have access to more weapon types and have a greater level of overall proficiency. In many cases, the advanced class will have a primary weapon who can equip rank A weapons, and a secondary class that can equip rank C weapons, but there are some outliers who are even more generalized (like the High Priest) or specialists like the Swordmaster.
Below you’ll find a table listing all the weapon levels by base class (including special classes):
Base Class | Weapon Level |
---|---|
Archer | |
Axe Armor | |
Axe Cavalier | |
Axe Fighter | |
Axe Flier | |
Dancer | |
Dragon Child | |
Lance Armor | |
Lance Cavalier | |
Lance Fighter | |
Lance Flier | |
Lord | |
Lord | |
Mage | |
Martial Monk | |
Noble | |
Noble | |
Sentinel | |
Sentinel | |
Sword Armor | |
Sword Cavalier | |
Sword Fighter | |
Sword Flier | |
Thief | |
Wing Tamer | |
Wing Tamer |
Below you’ll find a table listing all the weapon levels by advanced class:
Advanced Class | Weapon Level |
---|---|
Avenir | |
Berserker | |
Bow Knight | or or |
Cupido | |
Divine Dragon | |
General | or or |
Great Knight | or or |
Griffin Knight | or or |
Halberdier | |
Hero | or |
High Priest | |
Lindwurm | |
Mage Knight | or or |
Martial Master | |
Paladin | or or |
Picket | |
Royal Knight | |
Sage | |
Sleipnir Rider | |
Sniper | |
Successeur | |
Swordmaster | |
Tireur d’elite | |
Vidame | |
Warrior | |
Wolf Knight | or or |
Wyvern Knight | or or |
Weapon Level by Character¶
While a character’s class will do most of the heavy lifting when it comes to determining their overall weapon level, each character has their own innate aptitude which may sway things a bit. Alear, for example, is skilled in the use of swords, and she may have a higher weapon level with swords with some advanced classes than the default, while Alfred is more skilled with lances and Boucheron is more capable with axes. With their respective proficiencies, they’d have a weapon level of A as a Wolf Knight, Wyvern Knight or Mage Knight instead of the usual B rank. Keep in mind that this does not apply universally; for whatever reason, Alear does not get a boost to her weapon level with swords as a Hero or Royal Knight, and these bonuses are limited to advanced classes. You can tell when a character’s innate proficiency with a weapon is improving their weapon level, as the grade icon will be blue.
Below is a list of every character and the weapon they’re proficient with:
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