Fire Emblem Engage has a rock, paper, scissors approach to it’s main weapons, but what about when units have a Axes Vs. Swords in Fire Emblem Engage face off? Granted no-one would like to be on the receiving end of one, and there’s plenty to choose from when considering standard and Emblem weapons. Which one would come out on top? Let’s get into Axes Vs. Swords in Fire Emblem Engage.
Axes Vs. Swords In Fire Emblem Engage¶
As players battle on through the events of Fire Emblem Engage, they will always see a preview of what the rounds outcome will be including a weapons effectiveness. Whilst this gives players a good indicator of whether the skirmish will work in their favor, it won’t count some elements of battle. Whilst cycling through weapons to check for the best outcome is very user friendly, just keep in mind with won’t include and missed hits or critical strikes.
Here’s some key points to remember about weapon strengths and weaknesses in Fire Emblem Engage. Swords are strong against Axes, whilst Axes win out against Lances and are in turn strong against Swords. Any ranged weapon is weak against melee weapons, with Bows being especially weak with no way to counter close quarters attacks. Bow units aren’t useless be any stretch of the imagination as they can easily deal critical damage to flying units.
Long story short, in most Axe Vs. Sword circumstances in Fire Emblem Engage, Swords will luck out due to causing breaks. This allows units to stop an opposing unit to counter an attack. Imagine knocking someone down and they drop their weapon, forcing them to fumble back to their feet and regain their stamina. This is what a Break represents in-game.
Of course, there’s a case to be made for having the bigger stick regardless of weaknesses when thinking about Axes Vs. Swords in Fire Emblem Engage. Here’s a breakdown of every standard and Emblem Axe and Sword in Fire Emblem Engage, and don’t forget to click on one you like for a full breakdown of it in the Gamer Guides Fire Emblem Engage database:
Axes¶
Axe | Description | Rank |
---|---|---|
Compact Axe | A light, unusually accurate axe. | D |
Iron Axe | A standard axe made of iron─simple, but effective. | D |
Steel Axe | An axe made of steel. | C |
Silver Axe | An exceptional axe of rare metals. | B |
Hand Axe | A light throwing axe that can strike close or at range. | D |
Hammer | A war hammer made to crack through heavy armor. Effective: Armored. | D |
Poleaxe | An axe whose long handle helps reach mounted foes. Effective: Cavalry. | D |
Killer Axe | An axe especially well-suited to inflicting deadly wounds. | C |
Tomahawk | A powerful throwing axe that can strike close or at range. | B |
Brave Axe | An axe built for expert wielders. If user initiates combat, attacks twice. | A |
Fragarach | A legendary axe. | S |
Iron Greataxe | A massive axe that smashes foes. Cannot follow up, or strike first if initiating combat. | C |
Steel Greataxe | A massive axe of steel that smashes foes. Cannot follow up, or strike first if initiating combat. | B |
Silver Greataxe | A massive axe of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat. | A |
Hurricane Axe | A magical axe that smashes foes. Cannot follow up, or strike first if initiating combat. Effective: Flying. | B |
Ukonvasara | A huge, legendary axe that smashes foes. Cannot follow up, or strike first if initiating combat. | S |
Nóatún | Axe of Anna, a commander in Askr. Grants Mov+1 for 1 turn when user has 40% HP or less at start of turn. | D |
Emblem Axes¶
Axe | Description | Rank |
---|---|---|
Killer Axe | Axe wielded by Emblem Leif. Easily inflicts fatal wounds. | D |
Killer Axe (Leif) | Axe wielded by Emblem Leif. Easily inflicts fatal wounds. | D |
Killer Axe (Leif) (Normal) | An Emblem’s axe. Easy to inflict a fatal wound with. | D |
Hammer | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | D |
Hammer (Ike) | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | D |
Hammer (Ike) (Normal) | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | D |
Urvan (Ike) | Heirloom axe wielded by Emblem Ike. Grants Res+3. | D |
Urvan (Ike) (Normal) | Heirloom axe wielded by Emblem Ike. Grants Res+3. | D |
Aymr | Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. | D |
Swords¶
Sword | Description | Rank |
---|---|---|
Slim Sword | A light, unusually accurate sword. | D |
Iron Sword | A standard sword made of iron. Simple, but effective. | D |
Steel Sword | A sword made of steel | C |
Silver Sword | An exceptional sword of rare metals. | B |
Armorslayer | A sword made to penetrate heavy armor. Effective: Armored | C |
Killing Edge | A sword especially well-suited to inflicting deadly wounds. | C |
Levin Sword | A magical sword that can strike close or at range | C |
Wo Dao | A sword honed to a razor edge. | B |
Wyrmslayer | A sword crafted specifically to fight dragons. Effective: Dragon. | B |
Brave Sword | A sword built for expert wielders. If user initiates combat, attacks twice. | A |
Libération | Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn. | D |
Libération (Prologue) | The Divine Dragon’s personal sword. | D |
Wille Glanz | Divine Dragon only. A powerful sword that can strike close or at range. | D |
Caladbolg | A legendary sword, famous for its great power. | S |
Iron Blade | A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat. | C |
Steel Blade | A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat. | B |
Silver Blade | A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat. | A |
Georgios | A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat. | S |
Fólkvangr | Sword of Alfonse, prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn. | D |
Emblem Swords¶
Sword | Description | Rank |
---|---|---|
Rapier | Sword wielded by Emblem Marth. Effective: Cavalry, Armored. | D |
Rapier (Normal) | Sword wielded by Emblem Marth. Effective: Cavalry, Armored. | D |
Mercurius | Sword wielded by Emblem Marth. Doubles user’s earned experience. | D |
Mercurius (Normal) | Sword wielded by Emblem Marth. Doubles user’s earned experience. | D |
Falchion | Sacred sword wielded by Emblem Marth. Effective: Dragon. | D |
Falchion (Normal) | Sacred sword wielded by Emblem Marth. Effective: Dragon. | D |
Falchion (Prologue) | An exalted legendary weapon. Effective: Dragon. | D |
Tyrfing | Sword wielded by Emblem Sigurd. Grants Res+5. | D |
Tyrfing (Normal) | Sword wielded by Emblem Sigurd. | D |
Lancereaver | Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | D |
Lancereaver (Normal) | Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | D |
Wyrmslayer | Sword wielded by Emblem Roy. Effective: Dragon. | D |
Wyrmslayer (Normal) | Sword wielded by Emblem Roy. Effective: Dragon. | D |
Binding Blade | Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range. | D |
Binding Blade (Normal) | Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range. | D |
Light Brand | Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. | D |
Light Brand (Normal) | Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. | D |
Noble Rapier | Sword wielded by Emblem Lucina. Effective: Cavalry, Armored. | D |
Noble Rapier (Normal) | Sword wielded by Emblem Lucina. Effective: Cavalry, Armored. | D |
Noble Rapier (Chapter 7) | An Emblem’s sword. Effective: Cavalry, Armored. | D |
Parallel Falchion | Sacred sword wielded by Emblem Lucina. Effective: Dragon. | D |
Parallel Falchion (Normal) | Sacred sword wielded by Emblem Lucina. Effective: Dragon. | D |
Mani Katti | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Mani Katti (Normal) | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Mani Katti | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Mani Katti (Doubles) | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Ragnell | Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range. | D |
Ragnell (Normal) | Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range. | D |
Blutgang | Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry. | D |
Blutgang (Normal) | Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry. | D |
Sword of the Creator | Sword of Emblem Byleth. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon Sword | D |
Sword of the Creator (Normal) | Sword of Emblem Byleth. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon | D |
Sword of the Creator (Chapter 14) | An Emblem’s sword. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon | D |
Dual Katana | Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes. | D |
Dual Katana (Normal) | Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes. | D |
Wakizashi | Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up. | D |
Wakizashi (Normal) | Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up. | D |
Yato | Sacred sword wielded by Emblem Corrin. | D |
Yato (Normal) | Sacred sword wielded by Emblem Corrin. | D |
Rapier | Sword wielded by Emblem Eirika. Effective: Cavalry, Armored. | D |
Wind Sword | Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying. | D |
Wind Sword (Normal) | Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying. | D |
Sieglinde | Paired sword wielded by Emblem Eirika. Effective: Corrupted. | D |
Sieglinde (Normal) | Paired sword wielded by Emblem Eirika. Effective: Corrupted. | D |
Oligoludia (Alear) | Sword wielded by Emblem Alear. Effective: Corrupted. | D |
Oligoludia (Alear) (Normal) | Sword wielded by Emblem Alear. Effective: Corrupted. | D |
Lyrátion (Alear) | Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies’ engage meters by 1. | D |
Lyrátion (Alear) (Normal) | Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies’ engage meters by 1. | D |
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