The best Roy Emblem skills and pairings are here in this very page. With his boosts to Str, Roy is an excellent Emblem to Sync to some of your stronger melee units. He’s known as the Emblem of Binding and has type bonuses with most melee classes. This page will tell you everything you need to know about him.
Roy Emblem Basic Stats and Background¶
Engage Attack | Engage Skill | Usable Weapons |
---|---|---|
Blazing Lion | Rise Above, Foe Engage Attack Damage/2 | Lancereaver, Wyrmslayer (Roy), Binding Blade |
Roy is from Fire Emblem: The Binding Blade that released back on the Gameboy Advance, the first Fire Emblem title to do so. You’ll have to wait until Chapter 8 to obtain this Emblem Ring, where he comes synced to Diamant.
His Blazing Lion Engage Attack is an attack that targets several spaces in front of him and ignites the affected terrain in flames. His Engage Skill, Rise Above, will temporarily raise the Unit’s Level and all of their stats, potent in the right hands.
Roy’s Playstyle¶
As mentioned above, Roy is predominately aimed at melee units on the front line. He’ll offer boosts to Strength and his Hold Out series of skills will allow you to take a few more risks as you can get away with losing a battle. Blazing Lion, despite its Area of Effect capabilities, is rather a letdown, although you can use the flames that persist afterwards to block a path.
The Lancereaver weapon that Roy starts with is an interesting one, as unlike most swords that are strong against axes, this is the opposite, offering an advantage against lances but weakness to axes. His final weapon, Binding Blade, is another potent sword that offers a boost to Def/Res while also allowing the unit to attack from range.
Best Roy Emblem Skills to Inherit¶
As with most Emblems, their stat skills are always useful, but they’re expensive and your slots are limited. The Hold Out series of Skills (Bond Levels 1, 8, 13, and 18) are the clear focus on Roy’s Skills. This skill will allow the Unit to survive an otherwise lethal attack provided they have a certain amount of HP when the battle is initiated. This is at 30/20/10% for the first three versions of the skill and then as long as he has 2 HP with Hold Out+++ at Bond Level 18. This is a good Skill to learn and bring along on harder difficulties or with the Classic game mode applied.
Roy’s other non-stat Skill is Advance, which will allow you to move an extra space towards a foe that is two away and still attack. An effective skill when Synced, but not one worth using your precious SP and slots on. Sword Powers are interesting skills that will raise your Atk, but you may not want to deal with the Avoid penalty that comes with them.
Best Roy Emblem Pairings¶
Roy is the first of many following Emblems that are interchangeable across many of your Units, mainly because he doesn’t have a niche that makes him excel at a specific role. With that in mind, you’re looking at sword-based melee Units to make the best use of this Emblem.
Naturally, being the Unit that comes with this Emblem, Diamant is an excellent choice to keep it equipped. Diamant is a tanky character by nature that uses swords so will make the best use of Hold Out and the Sword Power skills that come with syncing to him (you’re not going to be avoiding much with Roy).
Louis is another choice for this Emblem (if you’ve not got Sigurd on him), as he’s already one of the tankiest characters in Fire Emblem Engage and this will give him extra survivability through Hold Out, perfect for if a lone Mage happens to get the jump on him.
These are but two of the Units you may wish to try Roy on, but the reality is, any character that can take a beating and doesn’t rely on Avoid is a good choice for this Emblem.
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