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Roy Main Game

Basic Info

Known as the Emblem of Binding. Endures enemy attacks and cuts a path through with his sword.

Inheritable Skills

Bond Level Skill Skill Description SP Cost
1 "Hold Out" iconHold Out If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. 2000
1 "Strength +1" iconStrength +1 Grants Str+1. 500
2 "Strength +2" iconStrength +2 Grants Str+2. 1000
3 "Advance" iconAdvance Use to move 1 space toward a foe that is 2 spaces away and attack. 500
4 "Sword Power 1" iconSword Power 1 Grants Atk+2 at a cost of Avo-10 when using a sword. 1000
7 "Sword Power 2" iconSword Power 2 Grants Atk+4 at a cost of Avo-10 when using a sword. 2000
8 "Hold Out+" iconHold Out+ If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. 3000
9 "Strength +3" iconStrength +3 Grants Str+3. 3000
9 "Sword Power 3" iconSword Power 3 Grants Atk+6 at a cost of Avo-10 when using a sword. 3000
12 "Sword Power 4" iconSword Power 4 Grants Atk+8 at a cost of Avo-10 when using a sword. 4000
13 "Hold Out++" iconHold Out++ If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. 4000
14 "Strength +4" iconStrength +4 Grants Str+4. 4000
16 "Sword Power 5" iconSword Power 5 Grants Atk+10 at a cost of Avo-10 when using a sword. 5000
17 "Strength +5" iconStrength +5 Grants Str+5. 5000
18 "Hold Out+++" iconHold Out+++ If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. 5000
19 "Strength +6" iconStrength +6 Grants Str+6. 6000

Sync Skills

Bond Level Skill Skill Description
1 "Hold Out" iconHold Out If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.
1 "Strength +1" iconStrength +1 Grants Str+1.
1 "HP +5" iconHP +5 Grants HP+5.
1 Resistance +1 Grants Res+1.
1 Effective: Idunn Attacks from "Roy" iconRoy count as Effective against this unit.
2 "Strength +2" iconStrength +2 Grants Str+2.
3 "Advance" iconAdvance Use to move 1 space toward a foe that is 2 spaces away and attack.
4 "HP +7" iconHP +7 Grants HP+7.
7 "Resistance +2" iconResistance +2 Grants Res+2.
8 "Hold Out+" iconHold Out+ If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.
9 "Strength +3" iconStrength +3 Grants Str+3.
12 "HP +10" iconHP +10 Grants HP+10.
13 "Hold Out++" iconHold Out++ If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.
14 "Strength +4" iconStrength +4 Grants Str+4.
16 "Resistance +3" iconResistance +3 Grants Res+3.
17 "Strength +5" iconStrength +5 Grants Str+5.
18 "Hold Out+++" iconHold Out+++ If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.
19 "Strength +6" iconStrength +6 Grants Str+6.

Unlockable Proficiencies

Sword

Weapons Wielded

"Lancereaver" iconLancereaver Sword
"Wyrmslayer" iconWyrmslayer Sword
"Binding Blade" iconBinding Blade Sword

Associated Bond Rings

"Lilina" iconLilina Roy's Rings
"Wolt" iconWolt Roy's Rings
"Dieck" iconDieck Roy's Rings
"Lugh" iconLugh Roy's Rings
"Rutger" iconRutger Roy's Rings
"Fir" iconFir Roy's Rings
"Raigh" iconRaigh Roy's Rings
"Cecilia" iconCecilia Roy's Rings
"Sophia" iconSophia Roy's Rings
"Fae" iconFae Roy's Rings
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