Finding All Emblem Weapons in Fire Emblem Engage is a challenge to say the least, but what do they all do? Specifically, which Emblem Weapons stand out in terms of abilities and statistics? Whilst these factors are ultimately subjective based on the units a player wants to build, this information needs tor be easy to access. That’s where we come in with all Emblem Weapons in Fire Emblem Engage in one handy guide for players.
Whilst placing each weapon type into its own table, it will also be accompanied by the Weapon Name, Description and Ranking. Need more information/ Just click on the Weapon name to be taken to its relevant database entry for all available statistics. Which weapons are effective against others? Whilst Fire Emblem Engage gave a tutorial on this subject, it can be hard to remember especially for new players.
All Emblem Weapons In Fire Emblem Engage¶
Breaking enemy units is a key part of Fire Emblem Engage gameplay, with all Emblem Weapons in Fire Emblem Engage being able to cause the counter-canceling action. The weakness chain can be seen above, which shows Axes > Lances > Swords alongside Arts trumping Daggers, Bows and Tomes. The fun doesn’t end there though, with Bows being effective against flying opponents and Tomes being effective against heavily armed units being two top examples. The best way to find out about all of these strengths and weaknesses is to get straight into gameplay, but the aforementioned strategies will cause a Break and stop enemy units from counter attacking. Let’s get straight into the breakdowns for all Emblem Weapons in Fire Emblem Engage:
Emblem Arts: All Emblem Weapons In Fire Emblem Engage¶
Art | Description | Rank |
---|---|---|
Vajra-Mushti | Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe’s Def/Res. | D |
Vajra-Mushti (Normal) | Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe’s Def/Res. | D |
Dragon’s Fist (Alear) | Magical attack wielded by Emblem Alear. If user initiates combat, attacks twice. (Uses Mag.) | |
Dragon’s Fist (Alear) (Normal) | Magical attack wielded by Emblem Alear. If user initiates combat, attacks twice. (Uses Mag.) | D |
Emblem Axes: All Emblem Weapons In Fire Emblem Engage¶
Axe | Description | Rank |
---|---|---|
Killer Axe | Axe wielded by Emblem Leif. Easily inflicts fatal wounds. | D |
Killer Axe (Leif) | Axe wielded by Emblem Leif. Easily inflicts fatal wounds. | D |
Killer Axe (Leif) (Normal) | An Emblem’s axe. Easy to inflict a fatal wound with. | D |
Hammer | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | D |
Hammer (Ike) | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | D |
Hammer (Ike) (Normal) | Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | D |
Urvan (Ike) | Heirloom axe wielded by Emblem Ike. Grants Res+3. | D |
Urvan (Ike) (Normal) | Heirloom axe wielded by Emblem Ike. Grants Res+3. | D |
Aymr | Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. | D |
Emblem Bows¶
Bow | Description | Rank |
---|---|---|
Master Bow | D | |
Parthia | Bow wielded by Emblem Lucina. Doubles user’s earned experience. Grants Res+5. Effective: Flying. | D |
Parthia (Normal) | Bow wielded by Emblem Lucina. Doubles user’s earned experience. Grants Res+5. Effective: Flying. | D |
Killer Bow (Lyn) | Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying. | D |
Killer Bow (Lyn) (Normal) | Bow wielded by Emblem Lyn. Effective: Flying. | D |
Killer Bow (Lyn) (Chapter 10) | An Emblem’s bow. Easy to inflict a fatal wound with. Effective: Flying. | D |
Mulagir | Mighty bow wielded by Emblem Lyn. Grants Spd+5. Effective: Flying, Dragon. | D |
Mulagir (Normal) | Mighty bow wielded by Emblem Lyn. Grants Spd+5. Effective: Flying, Dragon. | D |
Failnaught | Bow wielded by Emblem Byleth. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. | D |
Emblem Lances¶
Lance | Description | Rank |
---|---|---|
Ridersbane | Lance wielded by Emblem Sigurd. Effective: Cavalry. | D |
Ridersbane (Sigurd) | Lance wielded by Emblem Sigurd. Effective: Cavalry. | D |
Ridersbane (Sigurd) (Normal) | Lance wielded by Emblem Sigurd. Effective: Cavalry. | D |
Brave Lance | Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. | D |
Brave Lance (Sigurd) | Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. | D |
Brave Lance (Sigurd) (Normal) | Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. | D |
Master Lance | Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range. | D |
Master Lance (Normal) | Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range. | D |
Master Lance (Chapter 8) | An Emblem’s lance that can strike from a distance. If user initiates combat, attacks twice. | D |
Lúin | Lance wielded by Emblem Byleth. Raises damage based on user’s Spd. Effective: Dragon. | D |
Lúin (Chapter 10) | An Emblem’s lance. Raises damage based on user’s Spd. Effective: Dragon. | D |
Areadbhar | Lance wielded by Emblem Byleth. If user initiates combat, grants Mt+50%. | D |
Siegmund | Paired lance wielded by Emblem Ephraim. Effective: Corrupted. | D |
Emblem Staves¶
Stave | Description | Rank |
---|---|---|
Recover | Staff wielded by Emblem Celica. Recovers a great deal of HP. | D |
Recover (Normal) | Staff wielded by Emblem Celica. Recovers a great deal of HP. | D |
Sacrifice | - | |
Sacrifice (Armor) | - | |
Sacrifice (Qi) (Adept) | - | |
Goddess Dance | - | |
Diabolical Dance | - |
Emblem Swords¶
Sword | Description | Rank |
---|---|---|
Rapier | Sword wielded by Emblem Marth. Effective: Cavalry, Armored. | D |
Rapier (Normal) | Sword wielded by Emblem Marth. Effective: Cavalry, Armored. | D |
Mercurius | Sword wielded by Emblem Marth. Doubles user’s earned experience. | D |
Mercurius (Normal) | Sword wielded by Emblem Marth. Doubles user’s earned experience. | D |
Falchion | Sacred sword wielded by Emblem Marth. Effective: Dragon. | D |
Falchion (Normal) | Sacred sword wielded by Emblem Marth. Effective: Dragon. | D |
Falchion (Prologue) | An exalted legendary weapon. Effective: Dragon. | D |
Tyrfing | Sword wielded by Emblem Sigurd. Grants Res+5. | D |
Tyrfing (Normal) | Sword wielded by Emblem Sigurd. | D |
Lancereaver | Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | D |
Lancereaver (Normal) | Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | D |
Wyrmslayer | Sword wielded by Emblem Roy. Effective: Dragon. | D |
Wyrmslayer (Normal) | Sword wielded by Emblem Roy. Effective: Dragon. | D |
Binding Blade | Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range. | D |
Binding Blade (Normal) | Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range. | D |
Light Brand | Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. | D |
Light Brand (Normal) | Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. | D |
Noble Rapier | Sword wielded by Emblem Lucina. Effective: Cavalry, Armored. | D |
Noble Rapier (Normal) | Sword wielded by Emblem Lucina. Effective: Cavalry, Armored. | D |
Noble Rapier (Chapter 7) | An Emblem’s sword. Effective: Cavalry, Armored. | D |
Parallel Falchion | Sacred sword wielded by Emblem Lucina. Effective: Dragon. | D |
Parallel Falchion (Normal) | Sacred sword wielded by Emblem Lucina. Effective: Dragon. | D |
Mani Katti | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Mani Katti (Normal) | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Mani Katti | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Mani Katti (Doubles) | Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | D |
Ragnell | Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range. | D |
Ragnell (Normal) | Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range. | D |
Blutgang | Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry. | D |
Blutgang (Normal) | Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry. | D |
Sword of the Creator | Sword of Emblem Byleth. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon Sword | D |
Sword of the Creator (Normal) | Sword of Emblem Byleth. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon | D |
Sword of the Creator (Chapter 14) | An Emblem’s sword. Raises damage with user’s Mag. Can strike close or at range. Effective: Dragon | D |
Dual Katana | Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes. | D |
Dual Katana (Normal) | Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes. | D |
Wakizashi | Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up. | D |
Wakizashi (Normal) | Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up. | D |
Yato | Sacred sword wielded by Emblem Corrin. | D |
Yato (Normal) | Sacred sword wielded by Emblem Corrin. | D |
Rapier | Sword wielded by Emblem Eirika. Effective: Cavalry, Armored. | D |
Wind Sword | Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying. | D |
Wind Sword (Normal) | Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying. | D |
Sieglinde | Paired sword wielded by Emblem Eirika. Effective: Corrupted. | D |
Sieglinde (Normal) | Paired sword wielded by Emblem Eirika. Effective: Corrupted. | D |
Oligoludia (Alear) | Sword wielded by Emblem Alear. Effective: Corrupted. | D |
Oligoludia (Alear) (Normal) | Sword wielded by Emblem Alear. Effective: Corrupted. | D |
Lyrátion (Alear) | Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies’ engage meters by 1. | D |
Lyrátion (Alear) (Normal) | Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies’ engage meters by 1. | D |
Emblem Tomes¶
Tome | Description | Rank |
---|---|---|
Ragnarok | Mighty fire tome wielded by Emblem Celica. | D |
Ragnarok (Normal) | Mighty fire tome wielded by Emblem Celica. | D |
Shine | Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn). | D |
Shine (Normal) | Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn). | D |
Nosferatu | Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt. | D |
Nosferatu (Normal) | Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt. | D |
Thani | Mighty light tome wielded by Emblem Micaiah. Effective: Cavalry, Armored. | D |
Thani (Normal) | Mighty light tome wielded by Emblem Micaiah. Effective: Cavalry, Armored. | D |
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