Ike Main Game
Basic Info
Known as the Emblem of Radiance. Destroys obstacles with his mighty sword and axe.
Inheritable Skills
Bond Level | Skill | Skill Description | SP Cost |
---|---|---|---|
1 | Demolish | Break destructible terrain in a single blow when using Destroy. | 200 |
1 | Resolve | If unit’s HP is 75% or less after combat, grants Def/Res+5 as long as unit’s HP stays below 75%. | 1000 |
1 | Defense +1 | Grants Def+1. | 100 |
2 | Defense +2 | Grants Def+2. | 300 |
3 | Reposition | Use to move an adjacent ally to the opposite side of unit. | 200 |
4 | Axe Power 1 | Grants Atk+2 at a cost of Avo-10 when using an axe. | 1000 |
7 | Axe Power 2 | Grants Atk+4 at a cost of Avo-10 when using an axe. | 2000 |
8 | Defense +3 | Grants Def+3. | 500 |
12 | Axe Power 3 | Grants Atk+6 at a cost of Avo-10 when using an axe. | 3000 |
13 | Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | 2000 |
14 | Axe Power 4 | Grants Atk+8 at a cost of Avo-10 when using an axe. | 4000 |
16 | Defense +4 | Grants Def+4. | 1000 |
17 | Axe Power 5 | Grants Atk+10 at a cost of Avo-10 when using an axe. | 5000 |
18 | Resolve+ | If unit’s HP is 75% or less after combat, grants Def/Res+7 as long as unit’s HP stays below 75%. | 2000 |
19 | Defense +5 | Grants Def+5. | 2000 |
Sync Skills
Bond Level | Skill | Skill Description |
---|---|---|
1 | Demolish | Break destructible terrain in a single blow when using Destroy. |
1 | Resolve | If unit’s HP is 75% or less after combat, grants Def/Res+5 as long as unit’s HP stays below 75%. |
1 | Defense +1 | Grants Def+1. |
1 | Strength +1 | Grants Str+1. |
1 | HP +3 | Grants HP+3. |
1 | Effective: Ashnard | Attacks from Ike count as Effective against this unit. |
2 | Defense +2 | Grants Def+2. |
3 | Reposition | Use to move an adjacent ally to the opposite side of unit. |
4 | Strength +2 | Grants Str+2. |
7 | HP +5 | Grants HP+5. |
8 | Defense +3 | Grants Def+3. |
12 | Strength +3 | Grants Str+3. |
13 | Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) |
14 | HP +7 | Grants HP+7. |
16 | Defense +4 | Grants Def+4. |
17 | Strength +4 | Grants Str+4. |
18 | Resolve+ | If unit’s HP is 75% or less after combat, grants Def/Res+7 as long as unit’s HP stays below 75%. |
19 | Defense +5 | Grants Def+5. |
Unlockable Proficiencies
Sword, Axe
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