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Final Fantasy VII Remake Intergrade

Wall Market

By
Ben Chard
&
Nathan Garvin

Overview

You’ll be on your way to Sector 6 at the start of Chapter 9, and there are two major areas here: Wall Market and the Collapsed Expressway. You’ll return to Sector 6 in Chapter 13 and Chapter 14, although you really can’t do much in Sector 6 in Chapter 13, doing little more than passing through en route to Sector 5.

Locations

  • Sector 6-5 Road: This road connects Sector 5 and Sector 6, as its name states. It’s technically comprised of two areas: S6-5 Road - Near Sector 5 and the longer S6-5 Road. It connects to the Central District in the north, Wall Market in the south, and the Collapsed Expressway to the east. You can start the quest Chocobo Search here, as well collect the 7. Turks’ Theme Music Disc by talking to a woman near a pond, both of which occur in Chapter 14.

  • Collapsed Expressway: The main “dungeon” area in Chapter 9, here you’ll fight various enemies and solve mechanical arm puzzles. Of note you can find the Magnify Materia here during one such mechanical arm puzzle. After story events, you’ll have to take an alternate route through this area in Chapter 14, which features different foes. The quests The Price of Thievery, Corneo’s Secret Stash and Chocobo Search all take place here, at least in part.

  • Evergreen Park: At the southern end of the Collapsed Expressway lies Evergreen Park, which is where the underground access to Sector 7 lies. Later it’ll be used to reach the Underground Lab, where Chapter 13 largely takes place, but it’s also the location of the Subterranean Menace quest. You’ll merely pass through this area in Chapter 9, but in Chapter 14 it’s more lively, as you’ll find two of the displaced merchants from Sector 7 here. Connects to the S7-6 Road area via the Sector 6 Slums - Gate area (west), which is otherwise uninteresting.

  • Sector 7-6 Road: Connects the Collapsed Expressway area (via the Sector 6 Slums - Gate and Evergreen Park areas) to Wall Market. Other than this, it’s most note-worthy for being where you’ll find Chocobo Sam.

  • Wall Market: The main town hub of Chapter 9, it’s probably the most densely populated area in the entire game. You’ll find numerous locations of note, including the Honeybee Inn, the hotel, the gym, the bar, a restaurant, Madam M’s massage parlor, the Underground Colosseum, and of course, Corneo’s Mansion. In addition you can find an item shop, materia shop and weapon shop. You can pick up the 17. Farm Boy, 29. Midgar Blues, 8. Under the Rotting Pizza, 10. Honeybee Inn and 26. Let the Battles Begin! -REMAKE- Music Discs in Chapter 9 and the 12. Fight On!, 6. Good Night, Until Tomorrow, and 30. Stand Up Music Discs in Chapter 14, all of which are in Wall Market itself. Unsurprisingly, Wall Market is also a major hub for quests, including: Burning Thighs, The Party Never Stops, A Dynamite Body, The Price of Thievery, Shears’ Counterattack (Chapter 9) and Malicious Goons, Wavering Heart, The Power of Music and Tomboy Bandit (Chapter 14).

  • Urban Advancement District: A long road running from the Colosseum to a wall. It’s only noteworthy for the 24. Wutai Music Disc you can pick up here during The Power of Music, as the location where the Angel of the Slums will leave her letter (and an orb of Elemental Materia) if you completed all the side quests possible in a singe playthrough (24/26) and as the transition to Chapter 15.

  • Corneo’s Mansion: Consists of several sub-areas, including Corneo’s Mansion - Front Entrance, Corneo’s Mansion - Central Foyer, 2F and Basement. Mostly story stuff here, but you can grab the 11. Don of the Slums Music Disc in here as well as an orb of Chakra Materia in Chapter 14.

Shops / Vending Machines

Sector 6 Collapsed Expressway Vending Machine (Chapter 9)

Item Cost (Gil)
22. Cosmo Canyon 50
Potion 50
Hi-Potion 300
Ether 500
Phoenix Down 300
Antidote 80
Echo Mist 100
Smelling Salts 80
Armor Cost (Gil)
Leather Bracer 1,600
Mesmeric Armlet 1,600
Titanium Bangle 2,000
Caliginous Bracelet 3,200
Accessory Cost (Gil)
Power Wristguards 800
Bulletproof Vest 800
Earrings 800
Talisman 800
Materia Cost (Gil)
Healing Materia 600
Cleansing Materia 1,500
Revival Materia 3,000
Fire Materia 500
Ice Materia 500
Lightning Materia 500
Poison Materia 1,500
Barrier Materia 1,500
HP Up Materia 2,000
MP Up Materia 2,000
Deadly Dodge Materia 600

Wall Market Item Shop (Chapter 9)

Item Cost (Gil)
19. Honeybee Inn 50
Potion 50
Hi-Potion 300
Ether 500
Phoenix Down 300
Antidote 80
Echo Mist 100
Smelling Salts 80

Wall Market Item Shop (Chapter 14)

Item Cost (Gil)
19. Honeybee Inn 50
Potion 50
Hi-Potion 300
Mega-Potion 700
Ether 500
Phoenix Down 300
Antidote 80
Echo Mist 100
Smelling Salts 80
Remedy 600

Wall Market Materia Shop (Chapter 9)

Materia Cost (Gil)
Healing Materia 600
Cleansing Materia 1,500
Revival Materia 3,000
Fire Materia 500
Ice Materia 500
Lightning Materia 500
Poison Materia 1,500
Barrier Materia 1,500
Binding Materia 3,000
HP Up Materia 2,000
MP Up Materia 2,000
Deadly Dodge Materia 600

Wall Market Materia Shop (Chapter 14)

Materia Cost (Gil)
Healing Materia 600
Cleansing Materia 1,500
Revival Materia 3,000
Fire Materia 500
Ice Materia 500
Lightning Materia 500
Poison Materia 1,500
Barrier Materia 1,500
Binding Materia 3,000
Subversion Materia 3,000
HP Up Materia 2,000
MP Up Materia 2,000
Deadly Dodge Materia 600

Wall Market Weapon Shop (Chapter 9)

Weapon Cost (Gil)
Hardedge 2,000
Armor Cost (Gil)
Titanium Bangle 2,000
Caliginous Bracelet 3,200
Studded Bracer 3,200
Mythril Armlet 3,200
Accessory Cost (Gil)
Power Wristguards 800
Bulletproof Vest 800
Earrings 800
Talisman 800
Supernatural Wristguards 5,000
Survival Vest 5,000
Platinum Earrings 5,000
Timeworn Talisman 5,000
Star Pendant 1,500
Headband 1,500
Revival Earrings 500

Wall Market Weapon Shop (Chapter 14)

Weapon Cost (Gil)
Nail Bat
Hardedge 2,000
Mythril Saber
Sonic Strikers
Arcane Scepter
Mythril Rod
Armor Cost (Gil)
Gothic Bangle 3,000
Magician’s Bracelet 4,800
Heavy-Duty Bracer 4,800
Sorcerer’s Armlet 4,800
Accessory Cost (Gil)
Power Wristguards 800
Bulletproof Vest 800
Earrings 800
Talisman 800
Supernatural Wristguards 5,000
Survival Vest 5,000
Platinum Earrings 5,000
Timeworn Talisman 5,000
Star Pendant 1,500
Headband 1,500
Revival Earrings 500

Wall Market Colosseum Shop (Chapter 14)

Item Cost (Gil)
12. Fight On! 50
Fuzzy Wuzzy 100
Mr. Cuddlesworth 250

Quests

Like Sector 5, Sector 6 has an awful lot of quests. The first batch of quests in Wall Market occur in Chapter 9, after completing the Underground Colosseum battles. This is a relatively complicated selection of quests, as you’ll only be given three of the five possible quests in any single playthrough of the chapter. One quest, Burning Thighs is universal, but The Party Never Stops and A Dynamite Body are exclusive to Chocobo Sam, while The Price of Thievery and Shears’ Counterattack are exclusive to Madam M. You can only do three of these five quests in a single playthrough, so you’ll need to come back to Chapter 9 after beating the game via Chapter Select to complete the other two. Chapter 14, on the other hand, is more straight-forward. Below you’ll find a list of all the quest you can start in Sector 6.

Quest Chapter Prerequisite Location Rewards
Burning Thighs Chapter 9 Wall Market - Gym 3x Mega-Potions / Luck Up Materia / Champion Belt
The Party Never Stops Chapter 9 Unlock Chocobo Sam’s quests S7-6 Road Celeris / Sedative / Turbo Ether
A Dynamite Body Chapter 9 Complete The Party Never Stops Wall Market - Underground Colosseum Arcane Scepter
The Price of Thievery Chapter 9 Unlock Madam M’s quests Wall Market - Madam M’s Massage Parlor Turbo Ether / Real Calling Card
Shears’ Counterattack Chapter 9 Complete The Price of Thievery Wall Market - Underground Colosseum Arcane Scepter
Malicious Goons Chapter 14 Talk to Madam M outside of her massage parlor in Wall Market.
The Power of Music Chapter 14 Talk to Betty near the jukebox west of the hotel in Wall Market. Sharpshooter’s Companion Vol. III
Wavering Heart Chapter 14 Talk to Andrea at the gym in Wall Market. Way of the Fist Vol. III
Subterranean Menace Chapter 14 Talk to Wymer at Evergreen Park. Wrecking Ball

Enemies

The majority of your opponents in Sector 6 can be located in the Collapsed Expressway and the Underground Colosseum, and these enemies vary depending on what chapter you’re in and what match you’re fighting in the colosseum. Enemies in the sewers and the Underground Lab will be omitted from this section, as foes in the Underground Colosseum that only appear in optional bouts (as opposed to the foes you’ll fight in the main story or side quests).

Enemy Chapter Location
Bandit Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway
Beastmaster Chapter 9, Chapter 14 Underground Colosseum
Beck Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway, Underground Colosseum
Bloodhound Chapter 9 Underground Colosseum
Burke Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway, Underground Colosseum
Butch Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway, Underground Colosseum
Corneo Lackey Chapter 9 Underground Colosseum, Corneo’s Mansion
Cutter Chapter 9 Underground Colosseum
Gorger Chapter 13, Chapter 14 Collapsed Expressway
Grungy Bandit Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway
Hellhound Chapter 14 Underground Colosseum
Lesser Drake Chapter 9 Collapsed Expressway
Ringmaw Chapter 13, Chapter 14 Collapsed Expressway
Smogger Chapter 13, Chapter 14 Collapsed Expressway
Sweeper Chapter 9 Underground Colosseum
Sweeper Prototype Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway
Terpsicolt Chapter 9, Chapter 13, Chapter 14 Collapsed Expressway
Trypapolis Chapter 14 Collapsed Expressway
Varghidpolis Chapter 13, Chapter 14 Collapsed Expressway
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    17 December 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

Share this free guide:

In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

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