This is an ability that requires a specific setup to get any use out of it. When used, Aerith will place a ward on the ground, allowing characters to leech some ATB from Aerith when using actions on top of the ward. For most situations, this is never worth using over Arcane Ward which offers more utility across the board.
For being a final weapon, the Reinforced Staff is a little disappointing mainly down to the fact that it seems to be more of a balanced weapon. Its Magic Attack Power is not above the Mythril Rod and the Silver Staff has much more useful skills than this weapon meaning that it’s hard pressed to find a place for it. You will still get Reprieve here which is always useful and there are some useful critical abilities but for the most part, the Mythril Rod and Silver Staff excel over this in every way.
When spending your SP on the Reinforced Staff look to unlock the Materia Slots first before focusing on the Magic Attack Power upgrades. As soon as you reach Weapon Level 6, unlock Reprieve first followed by the final Magic Attack Power upgrades.
In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.
This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.
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