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Final Fantasy VII Remake Intergrade

Scarlet and The Crimson Mare - Hard Mode

By
Ben Chard

This page is for tips regarding the second boss in INTERmission, Scarlet and The Crimson Mare on the Hard Mode Difficulty.

Boss: Scarlet and the Crimson Mare

Scarlet and The Crimson Mare are far more challenging on Hard Mode.

Enemy Weaknesses Notable Loot
Crimson Mare Lightning
Scarlet Fire
Yuffie Item
Weapon Boomerang
Armor Chthonian Armlet
Accessory Ribbon or Götterdämmerung
Materia Healing + Magnify, Revival, Chakra, HP Up x2 (~8000+ HP), MP Up x2 (~120 MP+), Steadfast Block
Sonon Item
Weapon Marshalist’s Staff
Armor Firebird Armlet
Accessory Kindred Cord or Götterdämmerung
Materia Healing + Magnify, Steadfast Block, HP Up x2 (~9000+ HP), MP Up (~100 MP+), Prayer, Elemental Materia + Lightning (on weapon)

Strategy

Unlike the rather simple Gigantipede on Hard Mode, Scarlet and The Crimson Mare is a much more suitable threat. Not only are there two new attacks to contend with, but some of the more deadly attacks, such as the Makocannon Beam will deal devastating damage and are hard to avoid, if you’re not confident with Brumal Form, you’ll have to rely on guarding with a MAX Steadfast Block Materia before healing up after. What’s more, this isn’t the final boss of Chapter 2, so you’ll want to be somewhat conservative with your MP still.

In Phase One and all other subsequent Phases, focus on taking out any Sentry Launchers that spawn as a result of Directive: Deploy. The damage that they inflict while you’re focusing on Scarlet will all add up over time, wasting precious MP in the process. The same tactics apply here like the Normal Mode battle, target Scarlet with Windstorm and then focus on The Crimson Mare once she’s unconscious.

(1 of 2) Take out the Sentry Rays at the start of the battle

Take out the Sentry Rays at the start of the battle (left), and any Sentry Launchers as they’re spawned. (right)

It begins to get more dangerous once she reaches Phase Two and equips the Makocannons. Not only will the Makocannon Beam do large damage as above, but she’ll also add a deadly new attack, Fusillade. This sees The Crimson Mare shoot projectiles followed by a large beam resembling the Makocannon Beam. You’ll want to Guard through the projectiles (better yet, Precision Defense) and then hopefully use Brumal Form to evade the beam shortly after. If you’re not confident in evading with Brumal Form, you’ll have to just try and Guard through it and heal up after although this will take up your resources (Pray works well here on Sonon should he have two ATB Charges available). To limit Scarlet from using this attack too often, focus your attention on the Makocannons themselves first, this will prevent her from using both of these deadly attacks and make this phase a lot more manageable.

(1 of 3) Either Precision Defense or use Brumal Form to avoid the deadly Fusillade

Once Phase Three rolls around again, she’ll equip the Claymore and Shield once more and with it, bring another new attack to the table. Fulgent Blade is a deadly sword-based combo that will deal devastating damage should you take every hit and even moderate - large damage if you Guard through it. If you can time Precision Defense, that will help greatly as will Brumal Form. If you’ve yet to use Banishment by this point and have it charged to level III, unleash that on the Sword to prevent Fulgent Blade and then go all out on the Shield during this phase.

Phase Three is also a good time to make use of any Limit Breaks or Summon Ramuh should they be available as she’ll just cycle between these two modes for the duration of the battle, and you want to defeat The Crimson Mare as quickly as possible to save your MP. Upon victory, you’ll obtain the Secrets of the Ninja & Secrets of the Staff Vol. XII Manuscripts.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    17 December 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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