This is the weapon page for Sonon Kusakabe’s Djinn Staff, usable in Final Fantasy VII Remake INTERmission.
The Djinn Staff is Sonon’s final weapon, focusing on a support role.
Upgrade¶
Djinn Staff Core (8 SP) |
Description |
Magic Attack Power +4 |
– |
Max MP +4 |
– |
Elemental Damage 5% Boost |
Increases damage dealt by fire, ice, lightning, and wind attacks. |
Elemental Defense 5% Boost |
Reduces fire, ice, lightning, and wind damage taken. |
Incendiary Limit Breaks |
Fills limit break gauge when inciting or provoking enemies. |
Djinn Staff Sub-Core I (12 SP) |
Description |
Attack Power +5 |
– |
Attack Power +5 |
– |
Magic Attack Power +5 |
– |
Magic Attack Power +5 |
– |
Auto-Remedy |
Automatically cures an ally of detrimental status effects when opportunity presents itself. |
Djinn Staff Sub-Core II (14 SP) |
Description |
Attack Power +6 |
– |
Magic Attack Power +6 |
– |
ATB Charge Rate 10% Boost |
Increase the amount by which successful attacks increase the ATB gauge. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Djinn Staff Sub-Core III (16 SP) |
Description |
Attack Power +6 |
– |
Magic Attack Power +6 |
– |
Magic Attack Power +6 |
– |
Max MP +8 |
– |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Djinn Staff Sub-Core IV (18 SP) |
Description |
Attack Power +8 |
– |
Magic Attack Power +8 |
– |
Elemental Damage 5% Boost |
Increases damage dealt by fire, ice, lightning, and wind attacks. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Incite¶
Incite is an interesting ability, in practice it has many useful effects at keeping Sonon as your tank (which is the role he should play). When used, Sonon will direct an enemy’s attention towards him until Yuffie deals a large amount of damage. That’s great for your basic grunts, but when you really want Sonon to tank, against bosses, it doesn’t work as they’re immune. Still, it’s handy on Hard Mode for when you fight some of the tougher enemies, Sonon should have boosted Defense and HP at that point letting him become a more effective tank.
Evaluation¶
Much like how the Indurate Staff is based on pure Attack Power, the Djinn Staff is the opposite, with the focus on Magic Attack and Support based abilities. You’ll gain the highest possible Magic Attack Power for Sonon when fully upgraded and you can boost all elemental damage by up to 10%, useful for if you’re using elemental Materia. Finally, this weapon features the Auto-Remedy ability, this will have Sonon cure any status effects on Yuffie, useful for if you’re not equipping the Ribbon on Yuffie.
When spending your SP on the Djiin Staff, focus on obtaining all of the Magic Attack Power boosts. From there, look to unlock Auto-Remedy as it becomes available and look to unlock Elemental Defense Boost before the damage boost, as it will aid Sonon’s ability to tank all forms of attacks better.
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