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Final Fantasy VII Remake Intergrade

EKG Cannon

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
EKG Cannon Chapter 16 - Pay 10,000 Gil to Mayor Domino’s Assistant 34 65 0 0 Point Blank

Upgrade

EKG Cannon Core (10 SP) Description
Magic Attack Power +10 --
Max HP +300 --
Critical Hit Rate 10% Boost Increases probability of landing a critical hit.
Critical Hit Damage 10% Boost Increases damage dealt by critical hits.
New Materia Slot Adds an additional materia slot or links two existing slots.
EKG Cannon Sub-Core I (14 SP) Description
Weapon Ability Critical Hit Rate 10% Boost Increases probability of landing a critical hit with an ability.
Critical Hit Rate 50% Boost with Low HP Significantly increases probability of landing a critical hit when HP is 25% or lower.
Physical Defense +10 with Low HP Increases defense when HP is 25% or lower.
Magic Defense +10 with Low HP Increases magic defense when HP is 25% or lower.
New Materia Slot Adds an additional materia slot or links two existing slots.
EKG Cannon Sub-Core II (16 SP) Description
Attack Power +10 --
Magic Attack Power +15 --
Max HP +350 --
Attack Damage 5% Boost Increases damage dealt by basic attacks.
Overcharge Damage 10% Boost Increases damage dealt by Overcharge.
Critical Hit Damage 10% Boost Increases damage dealt by critical hits.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
EKG Cannon Sub-Core III (18 SP) Description
Attack Power +10 --
Magic Attack Power +15 --
Critical Hit Rate 50% Boost with Low HP Significantly increases probability of landing a critical hit when HP is 25% or lower.
Bloodsucker Recover HP when enemies are defeated in battle.
Reprieve Avoid incapacitaiton once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.

Point Blank

This is a rather odd ability for Barret’s final weapon as it’s more appropriate for his melee weapons. You’ll need to be close to the enemy and there’s a long wind-up as Barret grabs the enemy and blasts them back before a bomb detonates shortly after. It’s an average ability that should see little use when your ATB is best used for Maximum Fury, Steelskin or Lifesaver.

Evaluation

This is an excellent weapon and a welcome one after the previous two being melee focused. This is tied with the Light Machine Gun as Barret’s best weapon and the Reprieve ability is the extra cherry on top, boosting his tanking ability. What’s more, there’s some nice Magic Attack Power upgrades and both Overcharge and Critical Boosts are welcome to further increase his damage output.

When spending your SP on the EKG Cannon be sure to pick up any Critical Hit based skills along with Overcharge once it’s available. Once you reach Weapon Level 6, make Reprieve your first purchase before looking into more situational ones such as Bloodsucker.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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