This Shinra Combat Simulator match takes place in Chapter 2: Covert Ops, once you’ve completed the main story for the first time.
Participants | Cost | Rank | Rounds | Reward |
---|---|---|---|---|
Yuffie and Sonon | 400 gil | 4 | 3 | Enfeeblement Ring |
Pre-battle Preparations¶
Before you can even begin undertaking Shinra Combat Simulators as Yuffie, you must first complete the main storyline of INTERmission. Once this is achieved, use Chapter Selection to return to Chapter 2 and head down the corridor to find the room to the Simulator is now open.
As far as this second match goes, you should find it a little tougher than the first, especially the final battle if you’ve not played Final Fantasy VII Remake in some time. With that in mind, bring along some HP Up Materia to boost your HP a little and use weapons with high physical attack power, such as the Martialist’s Staff for Sonon. Outside of that, your Materia setup will still not matter too much due to this being on the Normal difficulty at best.
Round 1/3¶
Enemy | Weaknesses | Notable Loot |
---|---|---|
Bugaboo | Wind | – |
A simple battle to get things started, a swarm of 16 Bugaboos are your first enemies you’ll need to deal with and just like the main game, they’ll go down with little effort. Like the first round of the previous match, tossing the Shuriken and following it up with a Windstorm will make short work of them, leaving you to mop up any stragglers.
Round 2/3¶
Enemy | Weaknesses | Notable Loot |
---|---|---|
Levrikon | Fire/Ice | Elixir |
Horned Cripshay | Ice | Elixir |
It starts getting a little tougher here, both Levrikon and the Horned Cripshay can be tough on their own, let alone together. With that in mind, the Horned Cripshay should be your first target due to it having the ability to call upon more allies and the last thing you want is even more enemies to deal with. Both of your targets are weak to Ice, so switch over to Ice Ninjutsu and use Windstorm from a thrown Shuriken whenever it becomes available. Once you raise Banishment to level 3, use it to deal heavy damage to both enemies. Levrikon should go down fairly quickly on it’s own, so long as you remember that it gains the ability to counter once it’s holding a rock.
Round 1/3¶
Enemy | Weaknesses | Notable Loot |
---|---|---|
Type-0 Behemoth | – | Enchanted Ring |
This is where things get serious, the Type-0 Behemoth is no slouch and has plenty of HP to boot. For those of you don’t remember how to battle these fearsome foes from the main game, here’s a primer. The Behemoth has three main targets, its Horn and both the Upper and Lower Body and should you cast any magic at it while the Horn is still intact, it will counter with Counter Flare that will deal plenty of damage to you.
With that in mind, your goal is to target either the Lower or Upper Body to cripple it, then immediately take down the other part to Stagger it. Once Staggered, that’s your signal to go all out on the Horn. This is easier said than done as all of the Type-0 Behemoth’s attacks will deal moderate to major damage so keep your distance with Yuffie and use Sonon to tank with Provoke. Should either your Summon become available or Limit Break, make sure to use them to put a decent chunk into its HP.
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