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Final Fantasy VII Remake Intergrade

Mark II Monodrive (016)

By
Ben Chard

This page is for all details regarding the Mark II Monodrive (016) Enemy Intel in Final Fantasy VII Remake INTERmission.

The Mark II Monodrive (016) in INTERmission.

Description

Modified version of the monodrive. Not only did these creatures survice the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.

Tactical Data

They are resistance to physical attacks until pelted with magic.

Classification

Type Movement Stagger Duration
Artificial Life Flying 10 Seconds

Item Drops

Normal Drop Rare Drop Steal
Hi-Potion Turbo Ether Turbo Ether

Elemental Affinities

Weakness(es) Absorbs
Wind_Final_Fantasy_VII_Remake_icon.png Wind

Damage Resistances

Lesser Resistances Greater Resistances Immunities
Stop

Battle Info

Abilities Type
Fire Magical_Final_Fantasy_VII_Remake_icon.pngFire_Final_Fantasy_VII_Remake_icon.png Magical/Fire/Silence
Fire Combo Magical_Final_Fantasy_VII_Remake_icon.pngFire_Final_Fantasy_VII_Remake_icon.png Magical/Fire/Silence
Indurate
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

Share this free guide:

In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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