For players that move their way from Act 1 into Act 2 of Baldur’s Gate 3, you will find plenty of blue quality gear, along with some really strong boss drop items to get your hands on. These will likely begin to define your build as you progress, not to mention offer some powerful items along the way. Here’s a closer look at the best Armor and Weapon in Act of Baldur’s Gate 3, featuring what the items do and where to get them.
Note there will be quite a few items here thanks to the varied playstyles a lot of them support. We’ll also throw any comments in there too if there are any notable synergies between other items and spells in the game.
Also, there are two very good item sets in this act, but, they are very niche, so we haven’t listed them. These are the Radiant build items, very useful for Light Clerics, and the Justiciar gear for Trickery Clerics. But, if you are opting for those styles, then be aware there’s some great items to come in this act.
We go through the best armor and weapons in Act 2 of BG3 for players to get for various builds and playstyles.
Best Weapon in Act 2 of Baldur’s Gate 3¶
(1 of 3) There are plenty of great weapons for sale in the Act 2 trader stalls.
The main thing to note about Act 2 weapons is there is not a great deal of standout choices. There are many you come across, but for the most part, the weapons in Act 1 are still good here. There’s a few really good shields in this act we have listed since they take weapon slots, and there’s a few decent bows for Rangers, and a god-tier Hand Crossbow for players who like that playstyle. Besides that, you’re taking upgrades on damage when relevant from stores or random finds when appropriate.
Item | Class | Location | Effects |
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Fighter, Barbarian, Paladin, War Cleric | Sold by Lann Tarv in ![]() |
When you make an attack roll as a reaction, you gain Advantage, which is great for Sentinel Feat and attack of opportunity rolls. |
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Drops from the demon located in the east side of the ![]() |
Hellstalker: Chance to inflict Burning when hitting a creature from Hiding or Invisible. Comes with ![]() ![]() |
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Wizards, Sorcerer | Quartermaster in Last ![]() |
Grants ![]() ![]() |
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Casters with ![]() |
Ketheric Thorm Drop. | +1 bonus to Spell Save DC and Spell Attack Rolls |
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Gloomstalker, Rogue | Inside a chest in the ![]() |
Grants 1d4 bonus damage when firing a bow while obscured in shadows. |
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Any ![]() |
Sold by Lann Tarv in ![]() |
+3 bonus to initiative and advantage on perception checks. |
Selune’s Spear of Night | Melee classes, Druids | Save the Nightsong using ![]() |
Legendary spear with ![]() ![]() |
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Martial classes | Kill the Nightsong while having ![]() |
Grants ![]() ![]() |
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Cleric, Paladin, Casters | Sold by the Quartermaster at Last ![]() |
Grants ![]() |
Titanstring Bow | Fighters, Barbarians, War Cleric, STR Monks | Lann Tarv in ![]() |
This weapon deals additional damage equal to your Strength Modifier. It makes it a fairly competitive bow for strength characters since you can have +2/3 fairly easily, on top of Hill Giant Potion synergy. |
Best Armor in Act 2 of Baldur’s Gate 3¶
(1 of 3) THere’s a lot of really niche items you can get throughout the Act, but some of them are too niche, like this ring.
Unlike the limited standout weapons, there’s a lot of really good items for armor pieces for a lot of classes. There’s some class-focused stuff here, and a lot of items that synergize either with Act 1 or Act 3 items. You’ll also get some variety for certain classes too so stealth, martial and casters can expect a lot of loot. Druids and Bards, you’re largely using what you have now, with more to come in Act 3. Be weary that some of the Act 1 Armor are still good such as the Adamantine Forge stuff, so you may not even need to swap that much gear around.
Before continuing, it’s worth making a quick note that some items are only available if you sided with the Druids in Act 1, or for a limited time depending on if you destroy the Last Light Inn, or fail to infiltrate
Moonrise Towers. Roah Moonglow, a Zhentarim trader is may also be present in Last Light Inn, depending on how you approach Minthara and the
Shattered Sanctum. That’s part of the reason why there’s a lot of good loot in this act for armor slots, as it’s very easy to miss some of the BIS items depending on Act 1 choices.
Item | Class | Location | Effects |
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Armor of Devotion | Paladin | Roah Moonglow in ![]() |
Grants Eternal Devotion, a class action for Paladins to regain an Oath charge once a long rest. |
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Bard | Chest in the ![]() |
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Spore Druid and Necromancer Wizard | Balthazar boss fight in ![]() |
Allied Undead units in 6m of the wearer are resistant to ![]() ![]() |
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Any | Araj Oblodra in ![]() |
1D4 bonus to Attack Rolls against creatures marked by ![]() ![]() ![]() ![]() ![]() |
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All | Quartermaster Talli. | Grants +1 to AC and Saving ![]() |
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Spore Druids, Necromancers, etc | Balthazar’s Room in ![]() |
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Barbarian (Druid) | Lann Tarv in ![]() |
The wearer gains 2 turns of Wrath while Raging. Increases Constitution by 2, up to a max of 20. |
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Casters, Druids | Lann Tarv in ![]() |
+1 bonus to spell save DC and initiative rolls. |
Flawed ![]() |
Martial Classes | Dammon at Last ![]() |
Your weapon attacks deal an additional 1d4 fire damage, or your unarmed attacks deal 1d4 additional Necrotic damage and can possibly inflict bleeding.. +1 Str saving throws. A note on the ![]() ![]() ![]() ![]() |
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Monk | Roah Moonglow in ![]() |
The wearer gains +1 bonus to Unnarmed Attack Rolls, and their unarmed attacks deal +2 ![]() |
Gloves of The Balanced Hands | Rogue, Dual Wield Fighters, etc | Quartermaster Talli in Last ![]() |
Add ability modifier to your off-hand attack. The modifier depends on if it is a Finesse weapon or not. It will be strength for most weapon, unless you have a finesse weapon with a higher Dex score. |
Gloves of the Duellist | College of Swords, Pact of the Blade | Lann Tarv in ![]() |
When holding a one-handed weapon in one hand and nothing in the other, gain +2 to attack rolls. One of the best items for that playstyle. |
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Storm Sorc, Tempest Cleric | Araj Oblodra in ![]() |
When you deal Thunder Damage, you gain +1 bonus to Spell Attack Rolls and Spell Difficulty Class per turn remaining. |
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Monk | Quartermaster Talli in Last ![]() |
+1 Spell Save after making an unarmed attack lasting till the end of their turn. |
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Any | Self-Same Trial in ![]() |
When you kill a creature, your next Attack Roll will be a Crit. Refreshes once per Long Rest. |
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Warlock, Sorcerer, Bards | Alfira quest if you rescued the Tiefling and go to ![]() |
Cantrips deal damage equal to Charisma Modifier, and gain temp HP for your modifier score. (God Tier Robe for Warlocks.) |
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Heavy Armour wearers | Ketheric Thorm’s armor. | Howl of the Dead is good, as its 19 AC. Everything else is niche. |
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Melee | A drop from the ![]() |
You want it because of the Ghoulish Touch skill, which can paralyze targets for 2 turns. The other is incredibly niche. |
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Casters | House in Deep Shadow ( X:76 Y:40) | When a foe fails a saving throw against your spells or actions, grant them Mental Fatigue, which lowers their WIS, CHA, and INT by 1 for 2 turns. |
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All | Complete ![]() |
Ring grants ![]() |
Sharpened Snare Cuirass | Ranger | Sold by Roah Moonglow in ![]() |
Adds Dex modifier to to your AC. Creatures have a disadvantage on restrained attacks and spells made by the wearer, Aka ![]() ![]() |
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Martial Classes | Drops from Flaming Fist Marcus, the disguised Absolutist in Last ![]() ![]() |
Grants ![]() ![]() |
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Any | ![]() |
Grants ![]() |
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Any | ![]() |
Once per long rest when you crit a humanoid, you can paralyze them for 2 turns. Decent support item. |
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Monk | Araj Oblodra in ![]() |
+1 bonus to Unarmed Attack Rolls and throwing effects. +1 to AC. |
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Barbarian, Druid | Quartermaster Talli in Last ![]() |
Increases strength by 2 up to 20. Cannot be pushed against your will, and have an advantage on saving throws against restrained. Also, get Bull Rush skill, which is essentially a charge. An alternative to the tanky Raging chest from Moonrise for some flavor. |
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Cleric, Paladin | Drop from inside the cemetery tomb leading to the ![]() |
Gain 7 Temporary Hit Points after casting a spell in melee range. |
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Rogue | Quartermaster Talli Last ![]() |
Another Dex modifying medium armor piece with better stealth and initiative. Good for Assassination Rogues, Shadow Monks and Gloomstalkers. |
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