This page details all you need to know about the NPC Tiefling Dammon in Baldur’s Gate 3. Dammon is a vendor and sells all sorts of equipment and materials, and on this page you’ll find information on what he sells in his shop.
Dammon is a Tiefling vendor found in The Hollow, Druid Grove.
Where to Find Dammon¶
Dammon is a Tiefling found in The Hollow in Druid Grove. More specifically, you’ll find him near a blacksmith’s forge on the lower ground area of The Hollow. When you speak to him he’ll apologize for his meager wares (they’re not that bad!) and reminisce about the days he used to have a better forge.
Look out for Dammon’s blacksmith workshop on the lower level of The Hollow.
What Does Dammon Sell?¶
Dammon is a blacksmith and so most of his items relate to equipment or things like arrows and dye for your clothing. Below is a full list of the items he sells, with the average attitude pricing (it may be higher or lower depending on the vendor’s attitude towards your character).
Wares | Description | Cost (Average Attitude) |
---|---|---|
Ocean Dye x6 | A dye to change your equipment blue | 48 ![]() |
Red Dye x6 | A dye to change your equipment red | 48 ![]() |
Yellow Dye x6 | A dye to change your equipment yellow | 48 ![]() |
Light Blue Dye x4 | A dye to change your equipment light blue | 48 ![]() |
Pale Green Dye x2 | A dye to change your equipment pale green | 48 ![]() |
Padded Armor +1 | Uncommon Light Armour (12 AC). Superior Padding: -1 damage taken from ![]() |
263 ![]() |
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Uncommon Medium Armour (13 AC). Balance: Gain +1 bonus to Dexerity Saving ![]() |
263 ![]() |
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Uncommon Medium Armour (14 AC). Superior Material: Take 1 less Slashing Damage | 325 ![]() |
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Uncommon Heavy Armour (15 AC) Body Aid: Gain +1 bonus to Strength Saving ![]() |
500 ![]() |
Safeguard Shield | Uncommon Shield (+2 AC). +1 to Saving ![]() |
138 ![]() |
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Uncommon greatsword (Damage: 2d6 Slashing). Weapon Enchantment +1 | 263 ![]() |
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Uncommon two-handed crossbow (Damage: 1d10 Piercing). Weapon Enchantment +1 | 213 ![]() |
Hunting Short Bow | Uncommon shortbow (Damage: 1d6 Piercing). Feller of Monsters: You have Advantage against Monstrosity type enemies. ![]() |
163 ![]() |
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Uncommon longsword (Damage: 1d10/1d8 Slashing). Weapon Enchantment +1 | 138 ![]() |
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Uncommon ![]() |
100 ![]() |
Arrow of Roaring Thunder | Uncommon arrow. Explodes on impact, pushing targets back 5m | 50 ![]() |
Arrow of Darkness | Uncommon arrow. Spread magical darkness on impact | 50 ![]() |
Arrow of Ilmater | Uncommon arrow. +1d4 Necrotic damage to bow attack | 100 ![]() |
Short Bow +1 | Uncommon bow (Damage: 1d6 Piercing). Weapon Enchantment +1 | 100 ![]() |
Light Hammer +1 | Uncommon light hammer (Damage: 1d4 ![]() |
100 ![]() |
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Medium armor. Strength Saving ![]() |
100 ![]() |
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- | 50 ![]() |
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Medium Armor. Athletics +1 | 75 ![]() |
Studded Shield | Shield (+2 AC) | 38 ![]() |
Chain Armour | Heavy Armour (16 AC). Disadvantage on Stealth Checks | 325 ![]() |
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Medium Armour (12 AC) | 75 ![]() |
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Light Armour (11 AC) | 100 ![]() |
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Medium Armour (13 AC) | 125 ![]() |
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Medium Armour (14 AC) | 163 ![]() |
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Heavy Armour (14 AC). Disadvantage on Stealth Checks | 250 ![]() |
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Light Armour (11 AC) | 75 ![]() |
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Medium Armour. Constitution Saving Throws +1 | 100 ![]() |
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Light Armour. Dexterity Saving ![]() |
63 ![]() |
Great Axe | Common greataxe (Damage: 1d12 Slashing) | 163 ![]() |
Halberd | Common halberd (Damage: 1d10 Slashing) | 163 ![]() |
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Common warhammer (Damage: 1d10/1d8 ![]() |
125 ![]() |
Morningstar | Common morningstar (Damage: 1d8 Piercing) | 125 ![]() |
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Common crossbow (Damage: 1d6 Piercing) | 125 ![]() |
Rapier x2 | Common rapier (Damage: 1d8 Piercing) | 163 ![]() |
Great ![]() |
Common greatclub (Damage: 1d8 ![]() |
40 ![]() |
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Common shortbow (Damage: 1d6 Piercing) | 40 ![]() |
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Common club (Damage: 1d4 ![]() |
25 ![]() |
Quarterstaff | Common quarterstaff (Damage: 1d8 ![]() |
25 ![]() |
Arrow of ![]() |
+2d4 ![]() ![]() |
100 ![]() |
Arrow of Lightning | +2d4 Lightning damage to bow attack. Deals Weapon Damage and explodes in a bolt of lightning. Targets hit by the lightning possibly take an additional 2~8 Lightning damage | 25 ![]() |
Arrow of Ice | +2d4 ![]() |
25 ![]() |
Arrow of ![]() |
+2d4 ![]() ![]() |
50 ![]() |
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