Baldur’s Gate 3 is taking quite a bit from the 5e ruleset, offering players many choices when it comes to playing the game on full release. So, if you’re planning some builds and class design, here’s an idea of what you can expect from Baldur’s Gate 3 classes and subclasses.
All BG3 Classes and Subclasses¶
Here is a list of all the Baldur’s Gate 3 Classes and Subclasses you can get in the game at launch. If you’re playing the EA version, note the Monk is not in the game, and each other class is mission one to several subclasses.
- Barbarian: Berserker, Wildheart, Wild Magic
- Bard: Lore, Swords, Valor
- Cleric: Knowledge, Life, Light, Nature, Tempest, Trickery, War
- Druid: Land, Moon, Spores
- Fighter: Battle Master, Champion, Eldritch Knight
- Monk: Open Hand, Four Elements, Shadow
- Paladin: Ancients, Devotion, Oathbreaker, Vengeance
- Ranger: Beast Master, Gloom Stalker, Hunter
- Rogue: Arcane Trickster, Assassin, Thief
- Sorcerer: Draconic Bloodline, Storm Sorcery, Wild Magic
- Warlock: Archfey, The Fiend, The Great One
- Wizard: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation.
It is also worth noting that the class and subclass design is also somewhat homebrewed. Some of the skills and abilities for these base classes and subclasses operate very differently from those in 5e. For example, Fast Hands, the Thief’s subclass perk, offers an extra bonus action in BG3. Meanwhile, the version in 5e is a bonus action to Sleight of Hand, and Trap Disarm. The same effect operates vastly differently to one another, despite being based on the same ruleset.
Be advised that you can somewhat come up with a character you want to play beforehand while researching the class and character you want to play. However, considering many rules are slightly different, you may find the game is different from what you were expecting.
Baldur’s Gate 3 Multiclassing Explained¶
Larian confirmed that Multiclassing is going to be a part of the game. However, players need to be aware of is that the game is removing all restrictions from multiclassing compared to 5E. It means if there is a base class you want to play, and you fancy tapping into some of the prepared spells another class gets, or a particularly subclass passive from another class entirely, then you can do so without worrying about racial builds and ability score modifiers.
So, for example, a Warlock could go Champion, and get the level 2 Action Surge passive, so it can cast 2 Eldritch Blasts in on turn. Perhaps Sorcerer can spec into Thief Rogue and grab the Extra bonus action from Fast Hands, and do some Quickened Spell Meta Magic so that you can cast an extra spell as a bonus action instead?
There are going to be a lot of surprises to come from the Baldur’s Gate classes and subclasses that fans of 5e are not going to expect. So, expect some crazy combos from the full release with all the homebrew and subtle changes Larian have made to the game.
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