Legendary items are scattered around the game in Baldur’s Gate 3, with some very strong powers available for players who come across them. These items can be very useful, or offer such a powerful niche it can be build-altering. Here’s a look at all the Legendary items in Baldur’s Gate 3, featuring both legendary weapons and armor.
All Legendary Weapons and Armor in Baldur’s Gate 3¶
(1 of 3) Here are a few examples of the Legendary Items in Baldur’s Gate 3.
In total, there are around 20-ish legendary weapons and items in Baldur’s Gate 3. Players can find the vast majority of them around Act 3, but, there are a few around the place.
Legendary Item | Act | Location | How To Get | Effects |
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Act 3 | Baldur’s Gate City | Find the secret base in the Wyrm Gate Prison or via Wyll’s storyline in the city. | 2D6 + 6 slashing weapon, with Giant slayer modifier, and Giant Form ability to gain temp hit points and an additional 1d6 on damage. |
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Act 3 | Orin | Lower City Sewers (Undercity) | 1d4, 1d10 Necrotic with a crit lower effect of 1. Also grants ![]() |
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Act 3 | Orin | Lower City Sewers (Undercity) | 1d6 piercing and 1d4 Necrotic damage, with another 1D4 conditional piercing if the target is below 50% HP. When you attack with advantage, deal 7 piercing damage, and its off-hand modifier grants ability modifier to the attack’s damage. |
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Quest chain starts from the Barracks in the Lower City | 1d8 Piercing and 1d4 Necrotic. While offhand is empty, lower crit hits by 1. Gain an additional reaction per turn. Use a reaction to deal necrotic damage equal to your proficiency when you hit with the weapon. Comes with Challenging Dual (Taunt) and Dueller’s Enthusiasm, granting an extra attack with the weapon when not dual wielding. |
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Act 3 | Raphael’s Palace | An item you can find in Raphael’s Palace you can visit. | Grants unarmed attack modifiers with force damage and healing. Or trade healing for advantage on attacks and saving throws. Also grants +2 Constitution. |
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Act 3 | Steel Watch Foundry (Lower City) | Defeat the boss inside the Foundry. | Legendary Crossbow with 1d8 piercing and ad10 necrotic. Grants glowing in a 6m radius, weapon enchantment +3, ![]() |
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Act 3 | Raphael’s Palace | You can enter his palace by either speaking to the lady in the building to the west of the Lower City Graveyard, or getting tips on entering via the Demon in the ![]() |
21 AC Heavy armor, with built-in Heavy armor proficiency if you want to use it. It also comes with fire resistance and saved throws return fire damage to the enemy caster. |
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Act 3 | Baldur’s Gate City | Find the secret base in the Wyrm Gate Prison or via Wyll’s storyline in the city. | Health at the start of each turn, and gain +1 to AC and saving throws. You cannot be stunned or crit wearing this. |
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Act 3 | Sorcerer’s Sundries | Acquired by solving an Arcane Barrier puzzle in the Ramazith’s Tower. | A staff that allows the user to use an ability that makes the next Spell cast not use a spell slot. |
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Act 1 | Camp Chest | Purchase the Deluxe Edition of BG3 | Allows you to change your appearance to another race (reference to DoS 2) |
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Act 1 | Inside the search the cellar quest room. | If you read all of its pages and then complete the Sorcerer’s Vault puzzles, you get access to some spells. But, that only happen if those were successful, and you food the Codex in the Vaults. | Create an undead army, different to ![]() ![]() |
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Act 3 | ![]() |
Pickpocket the genie’s ring, then spin the wheel. Then follow the content on the screen to get it. | 1d8 or 1d6 piercing and 1d6 Thunder damage. Also grants a boomerang feature when thrown, and explodes for Thunder damage. Grants a bonus to movements speed, and it shines light. |
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Act 3 | Raphael’s Palace | Given as part of the deal with Raphael, or you can steal it from his palace. | Advantage on spell-saving throws. Mainly a quest item similar to the Spear of ![]() |
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Act 3 | Voss (Sewers) | Awarded as part of the Githyanki storyline with Voss, who you can find first in the Sharess Caress, and his final spot in the Sewers | A 2d6 weapon with 1d6 psychic damage rolls. Also grants buffs to Githyanki wielders. And grants an advantage on INT, CHA, and WIS rolls. Cannot be charmed, and resistant to psychic damage. |
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Act 1 | Githyanki Creche | There’s a small statue puzzle in the Inquisitor’s Chambers of the Githyanki Creche missions. Solve the puzzle, then obtain The Blood of Lathander, and escape with your lives too. | One-handed mace that comes with ![]() |
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Act 2 | Gauntlet Of Shar | Complete the Shar Trials, then head into the Library and grab the weapon. It’s a blue weapon, which can come legendary depending on your answers to the Nightsong Quest. | Basically a weapon-enhanced spear at legendary quality. |
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Act 3 | House of Grief | Unlocked as part of the ![]() |
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Not that there is some exclusivity for some of these items. The Baldurian items seem largely Wyll themed, and so, you will likely need him in your camp or party at the very least to progress them.
Also, the Orin fight in Act 3 can give you two legendaries. However, her loot table seems bugged, as it seems you can only loot one of the legendary daggers from her corpse if the fight ends. If you can loot her mid-combat, and then loot her again, you seem to be able to get both . If you’re playing the Dark Urge, and win the modified version of this fight, then it seems you can only get one of those legendary daggers. It’s something worth noting.
Lastly, some of the legendaries involve you either taking or refusing and turning against Raphael. If you need any more context about that decision, you can check out our Raphael Deal page for context, consequences and outcomes.
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