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Final Fantasy VII Remake Intergrade

Reinforced Staff

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Reinforced Staff Chapter 17 - Chest In Aerith’s Room 50 82 0 0 ATB Ward

Upgrade

Reinforced Staff Core (10 SP) Description
Magic Attack Power +5 --
Magic Defense +5 --
Max MP +8 --
Buff Duration 10% Boost Extends the duration of beneficial status effects.
Debuff Resistance +5 Increases resistance to detrimental status effects.
Reinforced Staff Sub-Core I (14 SP) Description
Physical Damage Reduction 10% when Guarding Reduces physical damage taken when successfully guarding.
Magic Damage Reduction 10% when Guarding Reduces magic damage taken when successfully guarding.
Magic Attack Power +5 with High HP Increases magic attack power when HP is 75% or higher.
Self-Healing 50% Boost with Low HP Significantly increases the effectiveness of healing spells cast on you when HP is 25% or lower.
New Materia Slot Adds an additional materia slot or links two existing slots.
Reinforced Staff Sub-Core II (16 SP) Description
Magic Attack Power +10 --
Magic Attack Power +10 --
Magic Defense +8 --
Max MP +10 --
Tempest Damage 5% Boost Increases damage dealt by Tempest.
Physical Defense +5 with High HP Increases defense when HP is 75% or higher.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Reinforced Staff Sub-Core III (18 SP) Description
Magic Attack Power +12 --
Magic Attack Power +12 --
Max HP +300 --
Reprieve Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.

ATB Ward

This is an ability that requires a specific setup to get any use out of it. When used, Aerith will place a ward on the ground, allowing characters to leech some ATB from Aerith when using actions on top of the ward. For most situations, this is never worth using over Arcane Ward which offers more utility across the board.

Evaluation

For being a final weapon, the Reinforced Staff is a little disappointing mainly down to the fact that it seems to be more of a balanced weapon. Its Magic Attack Power is not above the Mythril Rod and the Silver Staff has much more useful skills than this weapon meaning that it’s hard pressed to find a place for it. You will still get Reprieve here which is always useful and there are some useful critical abilities but for the most part, the Mythril Rod and Silver Staff excel over this in every way.

When spending your SP on the Reinforced Staff look to unlock the Materia Slots first before focusing on the Magic Attack Power upgrades. As soon as you reach Weapon Level 6, unlock Reprieve first followed by the final Magic Attack Power upgrades.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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