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Final Fantasy VII Remake Intergrade

Sephiroth - Hard Mode

By
Ben Chard
&
Nathan Garvin

You won’t get a chance to change your gear for this fight, so whatever you had equipped throughout the fight with the Whispers you’ll have for the start of this fight. Fire + Elemental on Cloud and Lightning + Elemental on Tifa will both help out against Sephiroth, and once again if you have Gotterdammerung, use it.

Boss: Sephiroth

Enemy Weaknesses Notable Loot
Sephiroth -- Telluric Scriptures Vol. XIV
Cloud .
Weapon: Twin Stinger
Armor: Chain Bangle
Accessory: Champion Belt/Gotterdammerung
Useful Materia: Healing + Magnify, Fire + Elemental (armor) Revive, Magic Up, Steadfast Block, ATB Stagger, HP Up
Barret .
Weapon: Light Machine Gun
Armor: Cog Bangle
Accessory: Champion Belt
Useful Materia: Healing, Revive, First Strike, Steadfast Block, ATB Stagger, MP Up, HP Up
Tifa .
Weapon: Purple Pain
Armor: Cog Bangle
Accessory: Champion Belt
Useful Materia: Lightning + Elemental (armor), Healing, Revive, Steadfast Block, ATB Stagger, Mp Up, HP Up
Aerith .
Weapon: Silver Staff
Armor: Cog Bangle
Accessory: Circlet
Useful Materia: Healing, Revive, Barrier, ATB Stagger, Magic Up, Mp Up, HP Up

(1 of 3) Dodge the downslash of “Aeolian Onslaught”,

Despite being the last fight in Hard difficulty, Sephiroth still ramps up difficulty like he did in Normal mode. In the first, short, phase you’ll face Sephiroth with just Cloud:

  • Telluric Fury: Sephiroth charges forward and performs a series of sword slashes. Easily countered.

  • Aeolian Onslaught: Upward slash that launches Sephiroth into the air, followed by a downward slash. The latter can’t be blocked, so you’ll need to dodge aside when Sephiroth is in midair.

Use “Counterstance” or Punisher mode against “Telluric Fury”, and dodge the downslash of “Aeolian Onslaught”. When Sephiroth becomes “Pressured”, hit him with “Focused Strike” until he’s Staggered, then try to dish out as much damage as possible. The only real difference between Normal difficulty and Hard difficulty here is the damage Sephiroth deals, and the fact he’ll be less shy about using spells - usually Firaga and Blizzaga. Block the latter and, if you followed the loadout advice (above) Cloud should absorb fire damage.

Once Sephiroth is Staggered you’ll get some in-battle scenes that sees you transported to a new battlefield, after which Sephiroth will return the favor. Repeat the process above - Sephiroth is more aggressive this time, but the routine is the same - and when you reduce Sephiroth to 80% of his HP the next phase will begin.

Deal damage to Sephiroth until he moves on to phase two, where you’ll be joined by one of your allies (for us it was Tifa). Sephiroth will add some new attacks for this phase:

Aerith will join you during this phase, and Sephiroth will increase the tempo once again, attacking even more frequently, and throwing in some new attacks, just to keep you on your toes. He’ll also diversify the elemental magics he uses:

  • Blade Beams: Sephiroth shoots a series of beams by slashing the air with his Masamune - there’s a bit of a delay after the first two, so keep your guard up.

  • Boundless Void: Ensnares a victim with dark energy, then attempts to launch a combo, dealing heavy damage. Switch to another character and attack Sephiroth to capitalize during this attack, or just dodge repeatedly to avoid it.

  • Hell’s Gate: Sephiroth jumps into the air and stabs the ground with his sword, shooting out lines of energy from the site of impact. Can’t be blocked, but if you avoid damage Sephiroth will become “Pressured”. The further away you are, the less likely you are to get hit.

Otherwise, you’ll want to repeat the same strategy as before. If Sephiroth is focusing on one character too much, just fight defensively to charge your ATB, then switch characters to shift Sephiroth’s aggro, striking him when he’s otherwise occupied attacking the other character, or using commands to score hits.

(1 of 5) Sephiroth will regularly change his elemental affinity.

The next phase is where the battle really picks up, as Sephiroth will use his various “Elemental Infusions” and associated abilities - along with a variety of attacks used in earlier phases. These are as follows:

  • Fire Infusion: When using this ability Sephiroth will use Firaga and “Firewall”, the latter of which creates a wall of persistent fire, dealing damage to anybody within. He attacks aggressively at close range during “Fire Infusion”, but may still use “Aeolian Onslaught” and “Hell’s Gate” during this round.

  • Lightning Infusion: Can use Thundaga and “Thunderstorm” during this phase, calling down three powerful lightning bolts to strike the battlefield - you can see where they’ll hit shortly before they arrive. Prefers longer-range attacks in this round, like his blade beam attack, above, but this time accompanied with lightning after-strikes.

  • Ice Infusion: Similar to the “Lightning Infusion” round, still fond of blade beams and “Hell’s Gate”. Otherwise will spam Blizzaga (block the initial hit, then dodge the delayed ice effect to mitigate damage) and “Frostspike”, which conjures numerous chunks of ice on the battlefield.

  • Wind Infusion: Will use Aeroga and “Windwail” this round, the latter of which will cause each sword stroke to be accompanied by numerous secondary strikes. Low damage, but they add up and make it more difficult for you to find an opening with the character you’re controlling.

  • Elemental Infusion: Sephiroth’s least predictable round, but also one of the easiest ones to damage him during. He’ll use random -aga elemental spells, but his unique attack “Shadow Flare”, is more of a liability than a threat. It’ll create a globe of dark energy that has a minor gravitational pull - just run from it to avoid damage and switch to another character to punish Sephiroth when the attack actually occurs. He’ll also use “Boundless Void” and combo sword slashes into “Aeolian Onslaught” during this round.

  • Octaslash: A series of eight sword slashes. Minor damage, individually, heavy damage overall. Sephiroth will use this at the end of each phase, before switching elemental infusions.

Take control of Cloud during “Fire Infusion” and Tifa during “Lightning Infusion”, as many of Sephiroth’s attacks should heal them (especially Firaga and Thundaga). This is, of course, assuming Tifa shows up at all; one character should join during phase two, and a third at the start of phase three. Either way, your strategy against the ultra-aggressive Sephiroth should be largely the same: block with your active character, sneaking in hits when you can, and charging your ATB. When you’re ready to unleash some offense, you’ll typically find it easier to do so via issued commands, or by switching characters long enough for Sephiroth to shift aggro, then switching back to land attacks when he’s busy attacking another character. Cloud and Barret are relatively easy to use like this, with “Triple Slash” and “Maximum Fury” being good damage dealers.

Keep your HP up and do not use your limits or summons - save them for phase four. Keep in mind that Sephiroth will use “Octaslash” at the end of every “Infusion” phase, just before he changes his affinity, so be prepared to heal or revive a character afterwards.

(1 of 2) In phase four Sephiroth will use “Heartless Angel”, reducing characters in a large area down to 1 HP.

In phase four Sephiroth will use “Heartless Angel”, reducing characters in a large area down to 1 HP. (left), Use whatever limits you have stored up to finish the fight. (right)

Once Sephiroth’s HP are low he’ll shift to his fourth and final phase, which is timed. If you let Sephiroth finish his countdown he’ll use his ultimate attack “Divine Proclamation” will one-shot the party. Sephiroth is actually less aggressive this phase, taking a more care-free, methodical approach to the battle. He can pelt characters with multiple bolts of dark energy, which will stun them, his “Shadow Flare” now creates numerous spheres of dark energy that must be avoided, and he can deal heavy damage in an area immediately beneath and around him with a contemptuous down-swing of his sword.

His worst attack in this phase, however, is “Heartless Angel”, which has a large area of effect and will reduce all characters caught within to 1 HP. You can probably avoid the attack with your controlled character, but you shouldn’t count on the AI for much. Curaga + Magnify will come in handy here.

If you saved up your limits, this shouldn’t be too bad, just make sure to be methodical and only use them immediately after Sephiroth teleports, as losing a limit due to an unfortunately-timed teleportation is… not a recipe for success. Be sure to use a summon at the start of this phase, too, as at the very least its finishing move should deal significant damage to Sephiroth. Failing any of that, if you have Tifa just spam “Omnistrike” or use Cloud to dish out “Triple Slash”.

When you finally deplete Sephiroth’s HP you’ll earn the final Manuscript in the game: Telluric Scriptures Vol. XIV.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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