There are six classes you can choose from when you create a character in Tiny Tina’s Wonderlands. This page will pertain to the Stabbomancer class, and detail both the Action Skills and Skill tree of that class.
The Fatemaker throws out a Ghost Blade which spins in place at target location, dealing Melee Damage periodically to nearby enemies based on the Fatemaker’s equipped Melee Weapon. Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.
The Fatemaker enters Stealth, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage.
Whenever the Fatemaker deals Gun Damage to an enemy, increase the damage of your next Melee Attack. This effect can stack. Melee Attacks consume all stacks.
Swift Death
5
While moving, the Fatemaker gains increased Damage Dealt. The faster the Fatemaker moves, the greater these bonuses.
Exploit Their Weakness
3
Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration. This effect can stack per unique Status Effect.
You can now shoot and Sprint at the same time. Gain a chance to Evade incoming damage while moving. The faster you move, the greater the chance.
Contagion
3
Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies. If no enemies are nearby, deal a percentage of the Status Effect’s total damage to the enemy instead.
Critical Hits grant the Fatemaker increased Damage Dealt for a duration. This effect can stack up to 10 times. Melee Critical Hits grant additional stacks.
Gun and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay. Ethereal Blades deal Melee Damage based on the Fatemaker’s equipped Melee Weapon.
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