By now, everyone knows what the best Pals are in Palworld, but not necessarily what the best party combinations are. For example, if you have a party of four Swee, and one Sweepa, the Sweepa will have its damage buffed, making it a really strong party for early to mid-game. Alternatively, a party full of Daedreams with their necklace crafted allows you to have a full party out in the field with you simultaneously! Now add a Pal like Hoocrates who increases the amount of damage your dark skills do, and you have a potent party combination ready to take over Palpagos Island. Read on for more fun and wonderful party combinations in Palworld.
By having Dazzi’s Necklace, you can have up to five party members out at once. This is just one party combination you can do in Palworld.
Team Cattiva¶
This team is purely for gathering. Each Cattiva in your party will give you an extra 50 temporary capacity while they remain there. This equals a huge extra 250 capacity, which is fantastic for the earlier levels.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Neutral | ![]() ![]() |
![]() |
Neutral | ![]() ![]() |
![]() |
Neutral | ![]() ![]() |
![]() |
Neutral | ![]() ![]() |
![]() |
Neutral | ![]() ![]() |
Team Daedream¶
This party requires that you have unlocked and crafted the Daedream Necklace, which is unlocked at level 8. What makes this party great is that you can run around with five Daedreams in the field or four if you take a
Hoocrates, which you should because it increases the Daedream’s dark attacks.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Dark | ![]() |
![]() |
Dark | ![]() |
![]() |
Dark | ![]() |
![]() |
Dark | ![]() |
![]() |
Dark | ![]() |
Team Sweepa¶
Neither Swee or
Sweepa are particularly great, but when combined, they turn into a formidable team. For each Swee in your party, Sweepa will gain increased stats, and this stacks too, meaning you can deal some serious damage, especially at the lower levels.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Ice | ![]() ![]() |
![]() |
Ice | ![]() ![]() |
![]() |
Ice | ![]() ![]() |
![]() |
Ice | ![]() ![]() |
![]() |
Ice | ![]() ![]() |
(1 of 2) You can have up to five Daedream out on the field at the same time, providing you have their necklace.
You can have up to five Daedream out on the field at the same time, providing you have their necklace. (left), Sweepa on its own isn’t the best Pal, but what if you filled the party with Swees? (right)
Team Elizabee¶
Elizabee is a queen, and
Beegardes are workers. Combine them in your party and you get a powerful team. This acts similarly to Team Swee where the Beegardes will increase Elizabee’s stats for each one in the party. They’re also useful for
Honey should you place them in the ranch.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Grass | Queen Bee Comand: While fighting together, stats will increase the more ![]() |
![]() |
Grass | ![]() ![]() ![]() ![]() |
![]() |
Grass | ![]() ![]() ![]() ![]() |
![]() |
Grass | ![]() ![]() ![]() ![]() |
![]() |
Grass | ![]() ![]() ![]() ![]() |
Team Lifmunk¶
What’s better than a crazy chipmunk wielding a submachine gun while sitting atop your head? Five of them! Well, four as we take Bristla to increase their damage, but you could take five if you wanted to. The way this works is that you summon one
Lifmunk, use its partner skill, and then summon another. This is great during the early to mid-game. Requires the Lifmunk Submachine Gun unlocked at level 11.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Grass | Princess Gaze: While in team, increases attack power of Grass Pals. |
![]() |
Grass | ![]() |
![]() |
Grass | ![]() |
![]() |
Grass | ![]() |
![]() |
Grass | ![]() |
(1 of 2) Lifmunk will sit on your head and fire off an SMG when you attack.
Lifmunk will sit on your head and fire off an SMG when you attack. (left), Meanwhile, Tanzee will stand next to you with an assault rifle. If you have five of either, you can rotate them to have them available more often. (right)
Team Tanzee¶
Similar to Team Lifmunk, team Tanzee has a similar skill, with the difference being an assault rifle instead. Both are good teams, and it’s more about preference. You will need to unlock the Tanzee
Assault Rifle, unlocked at level 12.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Grass | Princess Gaze: While in team, increases attack power of Grass Pals. |
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
Team Broncherry and Aqua¶
The team that Team Cattiva pretends not to worry about. This team does the same thing but offers you 100 capacity per Bronchery, meaning you can get an extra 500 temporary capacity when gathering.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
![]() |
Grass | ![]() ![]() |
Team Pengullet¶
This team is more funny than useful, but it still deals a lot of damage. The problem is, you use the Pengullets as ammo for the rocket launcher that the skill temporarily gives you, and when the Pengullets make contact with anything, they explode, which incapacitates them meaning you’ll need to revive them back at base. Throw in
Kelpsea to increase the damage the Pengullets do, and you have a good early boss killer. Requires
Pengullet’s Rocket Launcher, unlocked at level 17.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Water | Princess Gaze: While in team, increases attack power of Water Pals. |
![]() |
Water/Ice | ![]() ![]() ![]() |
![]() |
Water/Ice | ![]() ![]() ![]() |
![]() |
Water/Ice | ![]() ![]() ![]() |
![]() |
Water/Ice | ![]() ![]() ![]() |
(1 of 2) Place a Pengullet in a rocket launcher.
Place a Pengullet in a rocket launcher. (left), And fire it at an enemy! Now imagine if you had four or five of these in one party. No Pengullets were hurt in these pictures! (right)
Team Dazzi¶
This team is similar to the Daedream team where you can have five of them out in the field at the same time. You could use a Sparkit to buff the damage of the
Dazzis by 20% or use another Dazzi. Requires
Dazzi’s Necklace which is unlocked at level 22.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Electric | ![]() |
![]() |
Electric | ![]() |
![]() |
Electric | ![]() |
![]() |
Electric | ![]() |
![]() |
Electric | ![]() |
Team Mossandra and Lux¶
This is more or less the same as the Relaxaurus team, the main difference being that you use Mossandra and a grenade launcher as opposed to Relaxaurus and a missile launcher. Requires either the Mossandra or Mossandra Lux Grenade Launcher, which is unlocked at levels 24 and 25.
Pal | Element | Partner Skill |
---|---|---|
Mossandra | Grass | ![]() |
Mossandra | Grass | ![]() |
Mossandra | Grass | ![]() |
Mossandra | Grass | ![]() |
Mossandra | Grass | ![]() |
Team Relaxaurus and Lux¶
Team Relaxaurus and its cousin, Lux, can be ridden as a mount. When you do, you’ll get access to a missile launcher that you can fire rapidly as long as the skill is available. This is why you bring five of them into the party, so you can rotate through them all, and if anything survives that, you won’t have to wait long until the skill is ready again on the first Relaxaurus. Requires either the Relaxaurus or Relaxaurus Lux Missile Launcher, which unlocks at levels 44, and 46.
Pal | Element | Partner Skill |
---|---|---|
![]() |
Dragon/Water | ![]() |
![]() |
Dragon/Water | ![]() |
![]() |
Dragon/Water | ![]() |
![]() |
Dragon/Water | ![]() |
![]() |
Dragon/Water | ![]() |
More Palworld Guides¶
Why not check out some of our other guides for Palworld?
No Comments