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Fallout: New Vegas

The House Always Wins, Continued (Part 2)

By
Nathan Garvin

The House Always Wins, VII

Return to Mr. House after saving President Kimball and he’ll set you on your next assignment; head to the El Dorado Substation, which is east of Black Mountain, west of the El Dorado Dry Lake map marker. Your purpose there is to install an Override Chip, with which you can jumpstart the Lucky 38’s reactor, which will give Mr. House full control over the entire Securitron army over great distances.

Sounds like just the thing an prospective overlord of the Mojave would need. The only rub? The NCR guards this power station, and will shoot on sight, regardless of your reputation with them. There are two ways around this, however; sneak in or disguise yourself as a member of the NCR. However you manage it, get inside the Power Substation and find a Terminal to the north-west. Activate it and use the Override Chip to activate the place, then return to Mr. House at the Lucky 38.

Return to Mr. House after rescuing the President and he’ll give you your next task (left). Sneak into the El Dorado Substation and use Mr. House’s Override Chip to jumpstart the Lucky 38’s reactor (right).

Objective Reward
For installing the Override Chip 500 XP NCR Infamy

Final Preparations

Mr. House’s will has been done and you’ve burned bridges with the NCR and Caesar’s Legion. If you played smart and kept your reputations high, the NCR may not despise you yet, leaving Caesar’s Legion as the default end-game enemy, although you may well have angered both. All the lesser factions in the Mojave are either beneath your notice, allied with Mr. House or destroyed. All that’s left is to make an appearance at Hoover Dam and ensure that Mr. House’s plans come to their final fruition.

Before you start this final quest, complete any outstanding quests left to do. If you haven’t already done it, completing For Auld Lang Syne now is a good idea, as it’ll get you some extra backup during the fight (if you complete it correctly, anyways) and Arcade’s trust requirements have gone down. Necessity is the mother of giving the protagonist your companion quest, it seems. Once done, make sure your gear is in good repair and that you have plenty of ammo and healing supplies. It’s the final battle, so there’s no need to travel light or anything.

When you’re ready to continue, talk to Mr. House and tell him you’re “ready to go to the dam.” He’ll tell you your final objective; while the NCR and Caesar’s Legion are busy turning the Colorado River red, you need to sneak into Hoover Dam and power up the bunker at Fortification Hill to activate his Securitron army. For this purpose he’ll give you an Override Module and you’ll get a nice little screen warning you that you’re at the point of no return. If you’re ready to go, give that little “Let’s do this!” option a click. This will end the quest The House Always Wins and pop the trophy of the same name. It’ll also start the ending quest All or Nothing .

Trophy/Achievement Icon

The House Always Wins

Complete the House Always Wins.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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