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Fallout: New Vegas

Suggested Build, Perks

By
Nathan Garvin

Below is a list of suggested perk for this build, which is quite versatile in the Ultime Edition. Having ten more of them will do that. Pick up either Comprehension or Educated at level four, then - If you are playing in Hardcore mode - get Them’s Good Eatin’ at level 20 so you can start stocking up on healing items as soon as possible-having a stockpile of them will make your life easier. Otherwise… get perks as you want them, the order is somewhat unimportant. The SPECIAL Attributes and suggested perks will make for a universally-talented character who excels at killing foes with Guns at a distance, and Unarmed/Melee Weapons up close, but there are a few free perks that can be spent to refine the build a bit further, which is the substance of the “builds” beneath the perks list… just some suggestions of creative ways to spend a few perks that otherwise might not stand out as much as the others.

Level Perk Level Perk Level Perk
2 Black Widow (etc.) 20 Them’s Good Eatin’ 36 Grim Reaper’s Sprint
4 Comprehension 22 Piercing Strike 38 Bloody Mess
6 Toughness (1) 24 Slayer 40 Living Anatomy
8 Super Slam 26 Nerves of Steel 42 Stonewall
10 Finesse 28 Toughness (2) 44 Optional (1)
12 Sniper 30 Jury Rigging 46 Optional (2)
14 Hand Loader 32 Math Wrath 48 Optional (3)
16 Better Criticals 34 Silent Running 50 Ain’t Like That Now, (etc.)
18 Commando

Agile Assassin

Pick Light Touch, Cowboy, and The Professional, to make a badass critical hit junky. Using revolvers (like the Ranger Sequoia) when at close-range and undetected will murder anything. Not like the Gobi already doesn’t do this, and at a better range, but a +25% damage Brush Gun is nothing to laugh at, either. This is for those Pistoleros out there.

Chrono-Crusher

Get two ranks of the Implant GRX perk and Chemist. This will essentially allow you to use a built-in, self- replenishing stock of Turbo up to ten times per day. It’s pretty handy in tough fights to be able to slow down time for fairly good stretches of time… the only real downside (besides the whopping three perks) is that you have to go into your Pip-Boy to activate each dose of the implant. Every. Time. You. Use. It.

And in case anybody out there is getting clever ideas in their heads about amplifying this build with the trait- that-shall-not-be-named… no. Twenty levels and all the Hit Points, Perks, and Skill Points that entails is not worth it. And for those really clever folks out there, you cannot use the Auto-Doc in The Sink to pick the trait-that-shall-not-be-named after you hit level 50. Worth a try though, right?

Duke Destructo

Pick Mad Bomber and as many ranks of Demolition Expert as you can… and/or get Hit the Deck. Granted, this approach could take as many as five perks to do correctly, depending on your love of Explosives… and your poor accuracy.

Energy Elitist

Take the Laser Commander, Plasma Spaz and Meltdown perks. They’re not great, but if you’re dead-set on playing with Energy Weapons all the time, you might as well beef them up some.

Shotgun Smiter

Take the Shotgun Surgeon and And Stay Down perks if you want to destroy everything with shotguns. Pick up a Riot Shotgun, and have fun.

Ultima Utility

Pick ’urden to Bear, Strong Back, and Pack Rat. This will allow you to carry all kinds of loot, and in Hardcore Mode, Pack Rat will allow you to carry twice as much ammo and food.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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